Archives
The Authors
Categories
- AIR (22)
- Architecture (22)
- AS3 (90)
- Client-side (9)
- Conferences and User Groups (5)
- Data (1)
- Design (15)
- Discussion (8)
- Flash (116)
- Flex (69)
- HTML5 / JavaScript (1)
- Hydra (3)
- In Real Life (36)
- iphone (5)
- Lab (6)
- Meta (4)
- Mobile (2)
- News (75)
- Objective-C (2)
- physics & motion (10)
- Process (5)
- Programming (72)
- Project (3)
- Server-side (1)
- Site-seeing (49)
- Snippets (5)
- Tips, Tricks, and Hacks (34)
- Tutorial (38)
- User Experience (25)
- Videogames (37)
Monthly Archives: September 2006
Danny Patterson and Me at the next last AUG
UPDATE: We had our AUG meeting last night. I believe it went very well. Danny presented how to set up custom Proxies and I talked about the State pattern. We also had a general discussion about how visual elements work … Continue reading
Posted in Architecture, AS3, Flash, Flex, Tutorial
Tagged Conferences and User Groups
Leave a comment
Don’t use spaces in component attributes!
I found an issue with the Flex Builder today when using the design perspective. (Please don’t write back telling me that design perspective is for wussies, it’s awesome.) In short, things get screwed up if you use spaces in your … Continue reading
Posted in Flash, Flex, Tutorial
Leave a comment
Skip Intro
Gospel Mimes* by Sharper FX! Now that is what I call a Flash intro! *not to be confused with Gospel Mims
Posted in Flash, Site-seeing
Leave a comment
Next Generation Call for Entries
My dear friends over at Metropolis Magazine have just announced a call for entries for this year’s Next Generation design competition. NextGen is a contest for ideas that improve our way of life through clever use of existing technology. The … Continue reading
Posted in In Real Life, Site-seeing, User Experience
Leave a comment
I have to go Wii-Wii
As if I haven’t already peed myself over the Nintendo Wii, here’s one more reason why my pants aren’t wet enough. There’s definitely evidence of a new WarioWare game in there. This makes me happy.
Posted in Architecture, User Experience, Videogames
Leave a comment