Monthly Archives: June 2008

Splume

Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.

Posted in Videogames, physics & motion | Leave a comment

Technique: Semaphores

For the past year(!) or so I’ve had a series of articles I meant to write about some intermediate programming concepts that can allow you to write code at a higher level. I regret that it’s taken so long to … Continue reading

Posted in AS3, Programming, Tutorial | 12 Comments

FOAM – “Forces Of Awesome Motion”?

I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project … Continue reading

Posted in AS3, Flash, Videogames, physics & motion | 1 Comment

New Roxik Creation

Amazing developer Roxik shows us all what you can do with a brilliant custom 3d engine, great visual programming tricks, and some terrific art (especially love the incredible shadow maps)! Visit ECODA!DOBUTSUEN!

Posted in Site-seeing | Leave a comment

Pardon our dust

Hi readers! Since we love you so much, we are working on a new version of the blog this summer – one with more authors, more demos and tutorials, a new URL (www.dispatchevent.org), and a new fancy graphic design. In … Continue reading

Posted in Meta | Leave a comment