Archive for July, 2008
Wednesday, July 30th, 2008
- Versatility – Great for tweening animation, yes, but also great for calling functions, disptaching events, playing sounds, controlling MovieClips, and more. Virtually any code can be run at a specific time. In KitchenSync, any event or behaviour that can be sequenced is called an “action“.
- Advanced sequencing – There are several types of action groups designed to meet the real-world sequencing needs of projects.
- Interchangeable groups – Treats all actions, including groups of actions (like sequences), as the same type of object so they can be interchanged. That means you can nest sequences inside of other sequences.
- Video-like controls – All actions, even groups, have the ability to play, pause, stop, reset, play backwards, loop, and jump to a specific time. Calling one of these functions on a group affects all of the items in the group.
- Beyond Penner – All the familiar easing functions are included as well as several original ones like oscillators. An easing utility class has also been added which allows you to create hybrid easing functions.
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Tags: KitchenSync
Posted in AS3, Flash, Lab, physics & motion | 7 Comments »
Monday, July 21st, 2008
Posted in Process | No Comments »
Friday, July 18th, 2008
Posted in AS3, Architecture, Flash, Programming | 9 Comments »
Tuesday, July 8th, 2008
Tags: KitchenSync
Posted in AIR, AS3, Flash, Flex, Lab, Site-seeing, Tutorial, Videogames, physics & motion | 1 Comment »