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Monthly Archives: July 2008
20 reasons to use KitchenSync for animation and sequencing on your next project
Versatility – Great for tweening animation, yes, but also great for calling functions, disptaching events, playing sounds, controlling MovieClips, and more. Virtually any code can be run at a specific time. In KitchenSync, any event or behaviour that can be … Continue reading
Papervision3D Part 2: Features
This is part 2 of a 4 part series outlining 3D in Flash by dissecting the open source Papervision3D library. Before getting deep into features let me first make a few points about using Papervision3D. The Papervision3d source SVN location … Continue reading
Posted in AS3, Architecture, Flash, Programming
11 Comments
A look at Scrum without all the idealism
Gamasutra has posted an excellent little article on pitfalls of using Scrum in game development. While most people reading this are not game developers, I feel like there are some very important points covered in this article about Scrum based … Continue reading
Posted in Process
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Papervision3D Part 1: Introduction
I have many friends asking me for more information on Papervision 3D. Usually, they’re just genuinely interested in learning about it and also how they can use it. These friends are bright people, but generally unfamiliar with the topic of … Continue reading
Posted in AS3, Architecture, Flash, Programming
11 Comments
Actionscript 3 performance tuning review
After late-night conversations amongst coworkers and friends over beers, I’ve discovered that many flash developers remain unfamiliar with AVM2′s inter workings. A while ago, I found a couple documents which have benefited me greatly in understanding AVM2 and AS3: Actionscript … Continue reading
Posted in AIR, AS3, Architecture, Flash, Flex, Programming
6 Comments