I have many friends asking me for more information on Papervision 3D. Usually, they’re just genuinely interested in learning about it and also how they can use it. These friends are bright people, but generally unfamiliar with the topic of computer graphics. I’ve consistently directed them to Wikipedia articles that I think will make everything clear to them (in this order):
Unfortunately, I think people are reluctant to read those articles because they’re half written in math formulas. Those formulas are critical for getting a real understanding of what’s going on “under the hood” but I admit they’re annoying to read if you don’t really want to learn the math. And also, those articles won’t mention a single Papervision class file anywhere (naturally). I’m sure this is a little less exciting for someone who’s into 3D in Flash. Therefore, I’m reviewing and dissecting Papervision3D 2.0 (Great White) in a multi-part series for those who are curious about 3D in Flash.
Part 1 will review those Wikipedia articles and relate them to Papervision along the way. If you’re already familiar with computer graphics as a topic of CS, you may wish to skip this post. Parts 2 & 3 will review the details of many features of Papervision3D. Part 4 will be a set of useful notes and tips for anyone who’s not already experienced with Papervision3D.

