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Author Archives: Mims H Wright
Slow Summer, New House, IMDB
What the hell? Where are all the posts? What’s happening in the world of interactive awesome? Well, for starters, we got a sweet new blog skin that so far hasn’t crashed the server or reverted to Kubrick! Hooray! I’ll admit, … Continue reading
Side-by-side comparison shows blitting isn’t a huge speed bump
This isn’t a new article, but it touches on a topic I’ve heard a lot about recently. That is, pixel ‘blitting‘. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image … Continue reading
Posted in AS3, Programming, Tips, Tricks, and Hacks, Videogames
Tagged animation, bit, blit, oldschool, sprite
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Suzuki Kizashi vs. Evil Weather game launches
I recently created this video game for Suzuki to promote the Kizashi’s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I’m pretty happy with … Continue reading
Posted in News, Videogames
Tagged auto, car, client, driving, game, portfolio, Videogames, work
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AS3 Bible translated to 繁體中文
Yesterday, completely unannounced, a package arrived at my doorstep containing two copies of the ActionScript 3.0 Bible Traditional Chinese Edition! Well, that’s pretty Zang if you ask me! I’m going to keep one as a trophy but if you can … Continue reading
Speaking Wednesday night at the LA Flex User Group
I’m going to be speaking at the LA Flex User Group in Santa Monica on Wednesday, March 17, about Skinning in Flex 4. I know it’s late notice but come on down if you can make it!
Posted in Conferences and User Groups, iphone
Tagged degrafa, Flex, gumbo, meetup, skinning, spark, speaking, user group
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