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	<title>Comments on: Papervision3D Part 1: Introduction</title>
	<atom:link href="http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/feed/" rel="self" type="application/rss+xml" />
	<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/</link>
	<description>Collective thoughts of the New York Flash community</description>
	<pubDate>Wed, 19 Nov 2008 22:27:53 +0000</pubDate>
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		<item>
		<title>By: alex lowe</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-130146</link>
		<dc:creator>alex lowe</dc:creator>
		<pubDate>Thu, 06 Nov 2008 06:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-130146</guid>
		<description>hi! I'm having a great time learning papervision- I am stuck on this one problem however:
I have a series of planes at angles nested inside a DisplayObject3D. That object also has its own rotation in 3-D space. I want to click on the one of the planes and have flash know what the 3D coords and rotation of that plane is in relation to the camera. Can you point me in the right direction?

Sincerely,
 Alex</description>
		<content:encoded><![CDATA[<p>hi! I&#8217;m having a great time learning papervision- I am stuck on this one problem however:<br />
I have a series of planes at angles nested inside a DisplayObject3D. That object also has its own rotation in 3-D space. I want to click on the one of the planes and have flash know what the 3D coords and rotation of that plane is in relation to the camera. Can you point me in the right direction?</p>
<p>Sincerely,<br />
 Alex</p>
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	<item>
		<title>By: circstar</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-126883</link>
		<dc:creator>circstar</dc:creator>
		<pubDate>Wed, 24 Sep 2008 20:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126883</guid>
		<description>Figure A2 is extremely helpful. I never understood what a frustum was, but now I do. The frustum seems to encompass the entire scene/spectrum of your 2D/3D objects in space. The diagram gives an outside perspective, which enabled me to better understand what is occurring when I create my camera and viewport in relation to the content. Thanks again.</description>
		<content:encoded><![CDATA[<p>Figure A2 is extremely helpful. I never understood what a frustum was, but now I do. The frustum seems to encompass the entire scene/spectrum of your 2D/3D objects in space. The diagram gives an outside perspective, which enabled me to better understand what is occurring when I create my camera and viewport in relation to the content. Thanks again.</p>
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	</item>
	<item>
		<title>By: gordee</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-126746</link>
		<dc:creator>gordee</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126746</guid>
		<description>Great for Math shy people like me, thanks</description>
		<content:encoded><![CDATA[<p>Great for Math shy people like me, thanks</p>
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	<item>
		<title>By: gordee</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-126745</link>
		<dc:creator>gordee</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126745</guid>
		<description>Great for Math shy peeps like me, thanks!</description>
		<content:encoded><![CDATA[<p>Great for Math shy peeps like me, thanks!</p>
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	<item>
		<title>By: dispatchEvent() &#187; Blog Archive &#187; Papervision3D Part 3: Features continued</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-123040</link>
		<dc:creator>dispatchEvent() &#187; Blog Archive &#187; Papervision3D Part 3: Features continued</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-123040</guid>
		<description>[...] is part 3 of a series. If you find that you&#8217;d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I&#8217;ll cover Papervision animation, the ASCollada project, [...]</description>
		<content:encoded><![CDATA[<p>[...] is part 3 of a series. If you find that you&#8217;d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I&#8217;ll cover Papervision animation, the ASCollada project, [...]</p>
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	<item>
		<title>By: Hu</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-120893</link>
		<dc:creator>Hu</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120893</guid>
		<description>This is more than helpful! Please continue. :)</description>
		<content:encoded><![CDATA[<p>This is more than helpful! Please continue. :)</p>
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	<item>
		<title>By: Papervision3D Blog &#187; Blog Archive &#187; Introduction to Papervision</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-120494</link>
		<dc:creator>Papervision3D Blog &#187; Blog Archive &#187; Introduction to Papervision</dc:creator>
		<pubDate>Sun, 20 Jul 2008 17:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120494</guid>
		<description>[...] several Wikipedia articles as well as detailed background on 3D projection, 3D matrices and more. Full article  addthis_url = 'http%3A%2F%2Fwww.papervision3dblog.com%2F%3Fp%3D16'; addthis_title = [...]</description>
		<content:encoded><![CDATA[<p>[...] several Wikipedia articles as well as detailed background on 3D projection, 3D matrices and more. Full article  addthis_url = &#8216;http%3A%2F%2Fwww.papervision3dblog.com%2F%3Fp%3D16&#8242;; addthis_title = [...]</p>
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	<item>
		<title>By: Polish Adobe Flex User Group &#187; Blog Archive</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/#comment-120440</link>
		<dc:creator>Polish Adobe Flex User Group &#187; Blog Archive</dc:creator>
		<pubDate>Sat, 19 Jul 2008 22:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120440</guid>
		<description>[...] blogu dispatchEvent() pojawił się pierwszy z serii artykułów poświęconych bibliotece Papervision3D 2.0. Seria zapowiada się bardzo ciekawie. Jest ona [...]</description>
		<content:encoded><![CDATA[<p>[...] blogu dispatchEvent() pojawił się pierwszy z serii artykułów poświęconych bibliotece Papervision3D 2.0. Seria zapowiada się bardzo ciekawie. Jest ona [...]</p>
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