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	<title>Comments on: Papervision3D Part 1: Introduction</title>
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	<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/</link>
	<description>Collective thoughts on the Flash Platform, iOS, Unity, and any other technology we use.</description>
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		<title>By: Papervision Grundlagen - Flashforum</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-164453</link>
		<dc:creator>Papervision Grundlagen - Flashforum</dc:creator>
		<pubDate>Wed, 09 Dec 2009 21:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-164453</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	<item>
		<title>By: Papervision3D Part 2: Features &#171; dispatchEvent()â„¢</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-163386</link>
		<dc:creator>Papervision3D Part 2: Features &#171; dispatchEvent()â„¢</dc:creator>
		<pubDate>Sat, 21 Nov 2009 00:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-163386</guid>
		<description>[...] Please note that nothing will promote your understanding of the code better than just reading it yourself. Although that may seem daunting, you&#8217;ll end up doing it anyway if you really get into the project. A good place to start might be reading the comments for classes in the folder pv3d.core.proto. If you&#8217;ve happened upon this page but are unfamiliar with computer graphics from a technical standpoint, please read Part 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] Please note that nothing will promote your understanding of the code better than just reading it yourself. Although that may seem daunting, you&#8217;ll end up doing it anyway if you really get into the project. A good place to start might be reading the comments for classes in the folder pv3d.core.proto. If you&#8217;ve happened upon this page but are unfamiliar with computer graphics from a technical standpoint, please read Part 1 [...]</p>
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	</item>
	<item>
		<title>By: Papervision3DåŸºç¡€æ•™ç¨‹ï¼šç¬¬ä¸€ç¯‡ - Scile.cn</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-131535</link>
		<dc:creator>Papervision3DåŸºç¡€æ•™ç¨‹ï¼šç¬¬ä¸€ç¯‡ - Scile.cn</dc:creator>
		<pubDate>Wed, 26 Nov 2008 08:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-131535</guid>
		<description>[...] è¿™ç³»åˆ—æ–‡ç« æ˜¯è¯‘ç¨¿ï¼Œä½œè€…çš„ç›®çš„æ˜¯å¸Œæœ›é€šè¿‡ä¸€äº›ç®€å•çš„æ­¥éª¤ï¼Œå°±èƒ½è®©å¤§å®¶ä½¿ç”¨åŸºäºŽActionScript3.0çš„Papervison3Dæ¥åˆ›å»ºä¸€ä¸ª3Dåœºæ™¯ã€‚è¿™é‡Œæä¾›äºŒä¸ªæœ‰ç”¨çš„é“¾æŽ¥åšå‚è€ƒï¼šintroduction to 3D techniqueså’ŒPapervision3D featuresï¼Œå¸Œæœ›èƒ½å¯¹å¤§å®¶æœ‰ç”¨ã€‚ [...]</description>
		<content:encoded><![CDATA[<p>[...] è¿™ç³»åˆ—æ–‡ç« æ˜¯è¯‘ç¨¿ï¼Œä½œè€…çš„ç›®çš„æ˜¯å¸Œæœ›é€šè¿‡ä¸€äº›ç®€å•çš„æ­¥éª¤ï¼Œå°±èƒ½è®©å¤§å®¶ä½¿ç”¨åŸºäºŽActionScript3.0çš„Papervison3Dæ¥åˆ›å»ºä¸€ä¸ª3Dåœºæ™¯ã€‚è¿™é‡Œæä¾›äºŒä¸ªæœ‰ç”¨çš„é“¾æŽ¥åšå‚è€ƒï¼šintroduction to 3D techniqueså’ŒPapervision3D featuresï¼Œå¸Œæœ›èƒ½å¯¹å¤§å®¶æœ‰ç”¨ã€‚ [...]</p>
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	</item>
	<item>
		<title>By: alex lowe</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-130146</link>
		<dc:creator>alex lowe</dc:creator>
		<pubDate>Thu, 06 Nov 2008 06:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-130146</guid>
		<description>hi! I&#039;m having a great time learning papervision- I am stuck on this one problem however:
I have a series of planes at angles nested inside a DisplayObject3D. That object also has its own rotation in 3-D space. I want to click on the one of the planes and have flash know what the 3D coords and rotation of that plane is in relation to the camera. Can you point me in the right direction?

Sincerely,
 Alex</description>
		<content:encoded><![CDATA[<p>hi! I&#8217;m having a great time learning papervision- I am stuck on this one problem however:<br />
I have a series of planes at angles nested inside a DisplayObject3D. That object also has its own rotation in 3-D space. I want to click on the one of the planes and have flash know what the 3D coords and rotation of that plane is in relation to the camera. Can you point me in the right direction?</p>
<p>Sincerely,<br />
 Alex</p>
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	</item>
	<item>
		<title>By: circstar</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-126883</link>
		<dc:creator>circstar</dc:creator>
		<pubDate>Wed, 24 Sep 2008 20:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126883</guid>
		<description>Figure A2 is extremely helpful. I never understood what a frustum was, but now I do. The frustum seems to encompass the entire scene/spectrum of your 2D/3D objects in space. The diagram gives an outside perspective, which enabled me to better understand what is occurring when I create my camera and viewport in relation to the content. Thanks again.</description>
		<content:encoded><![CDATA[<p>Figure A2 is extremely helpful. I never understood what a frustum was, but now I do. The frustum seems to encompass the entire scene/spectrum of your 2D/3D objects in space. The diagram gives an outside perspective, which enabled me to better understand what is occurring when I create my camera and viewport in relation to the content. Thanks again.</p>
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	</item>
	<item>
		<title>By: gordee</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-126746</link>
		<dc:creator>gordee</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126746</guid>
		<description>Great for Math shy people like me, thanks</description>
		<content:encoded><![CDATA[<p>Great for Math shy people like me, thanks</p>
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	</item>
	<item>
		<title>By: gordee</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-126745</link>
		<dc:creator>gordee</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-126745</guid>
		<description>Great for Math shy peeps like me, thanks!</description>
		<content:encoded><![CDATA[<p>Great for Math shy peeps like me, thanks!</p>
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	</item>
	<item>
		<title>By: dispatchEvent() &#187; Blog Archive &#187; Papervision3D Part 3: Features continued</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-123040</link>
		<dc:creator>dispatchEvent() &#187; Blog Archive &#187; Papervision3D Part 3: Features continued</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-123040</guid>
		<description>[...] is part 3 of a series. If you find that you&#8217;d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I&#8217;ll cover Papervision animation, the ASCollada project, [...]</description>
		<content:encoded><![CDATA[<p>[...] is part 3 of a series. If you find that you&#8217;d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I&#8217;ll cover Papervision animation, the ASCollada project, [...]</p>
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	</item>
	<item>
		<title>By: Hu</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-120893</link>
		<dc:creator>Hu</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120893</guid>
		<description>This is more than helpful! Please continue. :)</description>
		<content:encoded><![CDATA[<p>This is more than helpful! Please continue. :)</p>
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	</item>
	<item>
		<title>By: Papervision3D Blog &#187; Blog Archive &#187; Introduction to Papervision</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-120494</link>
		<dc:creator>Papervision3D Blog &#187; Blog Archive &#187; Introduction to Papervision</dc:creator>
		<pubDate>Sun, 20 Jul 2008 17:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120494</guid>
		<description>[...] several Wikipedia articles as well as detailed background on 3D projection, 3D matrices and more. Full article  addthis_url = &#039;http%3A%2F%2Fwww.papervision3dblog.com%2F%3Fp%3D16&#039;; addthis_title = [...]</description>
		<content:encoded><![CDATA[<p>[...] several Wikipedia articles as well as detailed background on 3D projection, 3D matrices and more. Full article  addthis_url = &#8216;http%3A%2F%2Fwww.papervision3dblog.com%2F%3Fp%3D16&#8242;; addthis_title = [...]</p>
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	</item>
	<item>
		<title>By: Polish Adobe Flex User Group &#187; Blog Archive</title>
		<link>http://dispatchevent.org/calebjohnston/papervision3d-introduction-p1/comment-page-1/#comment-120440</link>
		<dc:creator>Polish Adobe Flex User Group &#187; Blog Archive</dc:creator>
		<pubDate>Sat, 19 Jul 2008 22:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=286#comment-120440</guid>
		<description>[...] blogu dispatchEvent() pojawiÅ‚ siÄ™ pierwszy z serii artykuÅ‚Ã³w poÅ›wiÄ™conych bibliotece Papervision3D 2.0. Seria zapowiada siÄ™ bardzo ciekawie. Jest ona [...]</description>
		<content:encoded><![CDATA[<p>[...] blogu dispatchEvent() pojawiÅ‚ siÄ™ pierwszy z serii artykuÅ‚Ã³w poÅ›wiÄ™conych bibliotece Papervision3D 2.0. Seria zapowiada siÄ™ bardzo ciekawie. Jest ona [...]</p>
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