The theme for LD23 is Tiny World. After handling an unrelated work call I got cracking on ideas. I think a lot of these are pretty good!
- Platformer with impasses that require the player to shrink down to sneak past.
- Medical War game
- Tower Defense game with pixel sized monsters that creep up (unnoticed) but grow suddenly when they reach growth pads near the player.
- Manage resources on a tiny planet with too many people (2)
- a creature lives in your nose mining boogers + fighting allergens
- Position Planets in space so they don’t crash into the sun
- Grow planets in a lab setting + release them into the wild
- Insect cowboys on a bug ranch
- Your in a cell and you can only interact with things that pass by your window
- ON a small planet, every bit of acid rain or toxic waste erodes your planet a little. Stop it before the core is exposed!
- A platformer where whenever you get hit you shrink a little (everything else grows). The monsters get more detailed and it takes you longer to reach the end (but you never die, just get impossibly small)
- Some kind of puzzle or obstacle course using close up photography for graphics. Macaroni Tetris?
- City building game where you can only use pieces of molecules that fit together
- A game where you destroy particles (ants?) one or a few at a time. Try to get a large score in the hundreds or thousands (1 pt per particle). Violent screams for sfx of course.
- Easy / Simple to make
- Innovative
- Fun
- Kelly’s (wife’s) Pick
- Mims’ Pick (worth 1000 points)


