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	<title>dispatchEvent()™ &#187; Design</title>
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	<link>http://dispatchevent.org</link>
	<description>Collective thoughts on the Flash Platform, iOS, Unity, and any other technology we use.</description>
	<lastBuildDate>Mon, 23 Apr 2012 19:07:06 +0000</lastBuildDate>
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		<title>Ludum Dare Tiny World: 1 hour down, 14 ideas</title>
		<link>http://dispatchevent.org/mims/ludum-dare-tiny-world-1-hour-down-14-ideas/</link>
		<comments>http://dispatchevent.org/mims/ludum-dare-tiny-world-1-hour-down-14-ideas/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 02:18:17 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[ludum dare]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=1100</guid>
		<description><![CDATA[The theme for LD23 is Tiny World. After handling an unrelated work call I got cracking on ideas. I think a lot of these are pretty good! Platformer with impasses that require the player to shrink down to sneak past. Medical War game Tower Defense game with pixel sized monsters that creep up (unnoticed) but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dispatchevent.org/wp-content/uploads/2012/04/ideas.jpg"><img class="alignnone size-medium wp-image-1103" title="ideas" src="http://dispatchevent.org/wp-content/uploads/2012/04/ideas-e1334974375571-224x300.jpg" alt="" width="224" height="300" /></a></p>
<p>The theme for LD23 is Tiny World. After handling an unrelated work call I got cracking on ideas. I think a lot of these are pretty good!</p>
<ul>
<li>Platformer with impasses that require the player to shrink down to sneak past.</li>
<li>Medical War game</li>
<li>Tower Defense game with pixel sized monsters that creep up (unnoticed) but grow suddenly when they reach growth pads near the player.</li>
<li>Manage resources on a tiny planet with too many people (2)</li>
<li>a creature lives in your nose mining boogers + fighting allergens</li>
<li>Position Planets in space so they don&#8217;t crash into the sun</li>
<li>Grow planets in a lab setting + release them into the wild</li>
<li>Insect cowboys on a bug ranch</li>
<li>Your in a cell and you can only interact with things that pass by your window</li>
<li>ON a small planet, every bit of acid rain or toxic waste erodes your planet a little. Stop it before the core is exposed!</li>
<li>A platformer where whenever you get hit you shrink a little (everything else grows). The monsters get more detailed and it takes you longer to reach the end (but you never die, just get impossibly small)</li>
<li>Some kind of puzzle or obstacle course using close up photography for graphics. Macaroni Tetris?</li>
<li>City building game where you can only use pieces of molecules that fit together</li>
<li>A game where you destroy particles (ants?) one or a few at a time. Try to get a large score in the hundreds or thousands (1 pt per particle). Violent screams for sfx of course.</li>
</ul>
<div>I&#8217;ll be voting on these using the criteria:</div>
<div>
<ul>
<li>Easy / Simple to make</li>
<li>Innovative</li>
<li>Fun</li>
<li>Kelly&#8217;s (wife&#8217;s) Pick</li>
<li>Mims&#8217; Pick (worth 1000 points)</li>
</ul>
</div>
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		</item>
		<item>
		<title>I&#8217;m on Dribbble</title>
		<link>http://dispatchevent.org/mims/im-on-dribbble/</link>
		<comments>http://dispatchevent.org/mims/im-on-dribbble/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 19:56:50 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[IRL]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=1089</guid>
		<description><![CDATA[I recently joined the &#8220;Twitter for designers,&#8221; Dribbble.com. If you haven&#8217;t seen Dribbble yet, go check it out. It&#8217;s a great resource for finding design ideas by keyword search. I am very excited because up until recently, getting onto the site required an invite which seemed impossible to get. I love the site because it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dribbble.com/mimshwright"><img src="http://dispatchevent.org/wp-content/uploads/2012/04/Screen-Shot-2012-04-02-at-12.51.53--300x181.png" alt="" title="My dribbble profile" width="300" height="181" class="alignnone size-medium wp-image-1090" /></a></p>
<p>I recently joined the &#8220;Twitter for designers,&#8221; <a href="http://dribbble.com">Dribbble.com</a>. If you haven&#8217;t seen Dribbble yet, go check it out. It&#8217;s a great resource for finding design ideas by keyword search. I am very excited because up until recently, getting onto the site required an invite which seemed impossible to get. I love the site because it inspires me to create new designs and illustrations and reminds me that I&#8217;m capable of doing that stuff. That&#8217;s right, I can draw AND code! </p>
<p><a href="http://dribbble.com/mimshwright">Check out my profile and follow me!</a> </p>
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		</item>
		<item>
		<title>IA Design Patterns</title>
		<link>http://dispatchevent.org/mims/ia-design-patterns/</link>
		<comments>http://dispatchevent.org/mims/ia-design-patterns/#comments</comments>
		<pubDate>Tue, 20 May 2008 01:00:12 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Site-seeing]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://blog.extends.eventdispatcher.org/?p=274</guid>
		<description><![CDATA[Here&#8217;s a site with some cool IA patterns. Nice One If you liked that, there&#8217;s more at Yahoo&#8217;s Design Pattern Library. This link is from Information Aesthetics&#8230; aaand there&#8217;s more like this on Ethan Eismann&#8217;s blog who is incidentally an Adobe Thermo Developer.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a site with some cool IA patterns.<br />
<a href="http://niceone.org/infodesign/">Nice One</a><br />
If you liked that, there&#8217;s more at <a href="http://developer.yahoo.com/ypatterns/">Yahoo&#8217;s Design Pattern Library</a>.<br />
This link is from <a href="http://infosthetics.com/">Information Aesthetics</a>&#8230; aaand there&#8217;s more like this on <a href="http://eismann-sf.com/news">Ethan Eismann&#8217;s blog</a> who is incidentally an <a href="http://labs.adobe.com/wiki/index.php/Thermo">Adobe Thermo</a> Developer.</p>
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		</item>
		<item>
		<title>Leopard 10.5 supports 512 pixel icons</title>
		<link>http://dispatchevent.org/mims/leopard-105-supports-512-pixel-icons/</link>
		<comments>http://dispatchevent.org/mims/leopard-105-supports-512-pixel-icons/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 16:22:37 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=206</guid>
		<description><![CDATA[While playing around with Icon Composer in the newest version of XCode Tools for I noticed that Leopard now supports 512&#215;512 pixel icons &#8211; much larger than the older 128&#215;128 pixel icons. I assume this has to do with the Cover Flow view for the Finder which displays icons much larger than the other views. [...]]]></description>
			<content:encoded><![CDATA[<p>While playing around with <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjCTutorial/08Configuring/chapter_8_section_5.html">Icon Composer</a> in the newest version of <a href="http://developer.apple.com/tools/xcode/">XCode Tools</a> for I noticed that Leopard now supports 512&#215;512 pixel icons &#8211; much larger than the older 128&#215;128 pixel icons. I assume this has to do with the Cover Flow view for the Finder which displays icons much larger than the other views. Sure enough, Apple have redesigned all their icons for the new format and they look gorgeous. I took some screen grabs of my favourites. Click the thumbnails to see the details. Notice the small text in the iTunes and Dictionary icons and the textures on the truck and the guitar. Hawt!</p>
<p><em>Click for full size</em></p>
<p><a href='http://dispatchevent.org/wp-content/uploads/2007/11/dictionary.jpg' title='Dictionary icon'><img src='http://dispatchevent.org/wp-content/uploads/2007/11/dictionary.thumbnail.jpg' alt='Dictionary icon' /></a></p>
<p>Dictionary</p>
<p><br/><br />
<a href='http://dispatchevent.org/wp-content/uploads/2007/11/garageband.jpg' title='Garage band icon'><img src='http://dispatchevent.org/wp-content/uploads/2007/11/garageband.thumbnail.jpg' alt='Garage band icon' /></a></p>
<p>Garage Band</p>
<p><br/><br />
<a href='http://dispatchevent.org/wp-content/uploads/2007/11/itunes.jpg' title='iTunes icon'><img src='http://dispatchevent.org/wp-content/uploads/2007/11/itunes.thumbnail.jpg' alt='iTunes icon' /></a></p>
<p>iTunes</p>
<p><br/><br />
<a href='http://dispatchevent.org/wp-content/uploads/2007/11/textedit.jpg' title='TextEdit icon'><img src='http://dispatchevent.org/wp-content/uploads/2007/11/textedit.thumbnail.jpg' alt='TextEdit icon' /></a></p>
<p>TextEdit</p>
<p><br/><br />
<a href='http://dispatchevent.org/wp-content/uploads/2007/11/transmit.jpg' title='Transmit icon'><img src='http://dispatchevent.org/wp-content/uploads/2007/11/transmit.thumbnail.jpg' alt='Transmit icon' /></a></p>
<p>Transmit</p>
<p><br/></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Napkintop web design for maximum impact</title>
		<link>http://dispatchevent.org/mims/napkintop-web-design-for-maximum-impact/</link>
		<comments>http://dispatchevent.org/mims/napkintop-web-design-for-maximum-impact/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 23:11:08 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Client-side]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Site-seeing]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=203</guid>
		<description><![CDATA[This link is an oldie but a goodie. It has helped me remember to KISS countless times and to focus on the needs of users when designing sites. Check it out. An Introduction to Using Patterns in Web Design [37 Signals]]]></description>
			<content:encoded><![CDATA[<p>This link is an oldie but a goodie. It has helped me remember to KISS countless times and to focus on the needs of users when designing sites. Check it out.</p>
<p><a href="http://www.37signals.com/papers/introtopatterns/">An Introduction to Using Patterns in Web Design</a> [<a href="http://www.37signals.com">37 Signals</a>]<br />
<a href="http://www.37signals.com/papers/introtopatterns/"><img src="http://www.37signals.com/papers/introtopatterns/whole-1.gif" /></a></p>
]]></content:encoded>
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