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	<title>dispatchEvent() Blog™ &#187; Flash</title>
	<atom:link href="http://dispatchevent.org/category/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://dispatchevent.org</link>
	<description>Collective thoughts on the Flash Platform, iOS, Unity, and any other technology we use.</description>
	<lastBuildDate>Wed, 14 Jul 2010 15:06:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>FITC, Flash and the City 2010</title>
		<link>http://dispatchevent.org/roger/fitc-flash-on-the-beach-2010/</link>
		<comments>http://dispatchevent.org/roger/fitc-flash-on-the-beach-2010/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 15:50:17 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=849</guid>
		<description><![CDATA[It&#8217;s conference season. You can find me, Roger, next week at FITC Toronto 2010 or in May at Flash and the City in New York. I&#8217;ll be pimping out the new edition of the AS3 Bible, nerding out about AS3, &#8230; <a href="http://dispatchevent.org/roger/fitc-flash-on-the-beach-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s conference season. You can find me, Roger, next week at FITC Toronto 2010 or in May at Flash and the City in New York. I&#8217;ll be pimping out the new edition of the AS3 Bible, nerding out about AS3, Objective-C, and other stuff, and probably trying to squeeze in some client work if I know myself. Here is a charming photo of myself editing the AS3 Bible so you can tell who I am.</p>
<p><img title="Roger editing" src="http://hydrogen.dailybooth.com/pictures/large/d94aa2ba4332ad4b4095b94d23dba686_2792371.jpg" alt="Roger editing" width="450" height="360" /></p>
<p>MIMS&#8217;s UPDATE: I&#8217;ll be at Flash and the City in May as well! You&#8217;ll be able to tell it&#8217;s me cuz I look like the picture below and I&#8217;ll probably be standing next to Roger.</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2010/04/scorpionMims.jpg"><img class="alignnone size-medium wp-image-855" title="scorpionMims" src="http://dispatchevent.org/wp-content/uploads/2010/04/scorpionMims-234x300.jpg" alt="" width="234" height="300" /></a></p>
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		<title>The New AS3 Bible</title>
		<link>http://dispatchevent.org/roger/the-new-as3-bible/</link>
		<comments>http://dispatchevent.org/roger/the-new-as3-bible/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 08:41:50 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=852</guid>
		<description><![CDATA[Huge news, everyone! The long-awaited (by my editors) fully-updated, fully-revised, fully-correct, fully-awesome second edition of the ActionScript 3.0 Bible is finally here, after a year of hard work. Now, I don&#8217;t have a copy yet, but apparently some of my &#8230; <a href="http://dispatchevent.org/roger/the-new-as3-bible/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Huge news, everyone! The long-awaited (by my editors) fully-updated, fully-revised, fully-correct, fully-awesome second edition of the <i>ActionScript 3.0 Bible</i> is finally here, after a year of hard work. Now, I don&#8217;t have a copy yet, but apparently some of my reviewers just <a href="http://yfrog.com/jqj6nj">got their copies</a>, and I can&#8217;t wait to see what they have to say about it. More, more, more copies should be hitting shelves now or real-soon-now.</p>
<div style="float:right; text-align:center; margin-left: 16px;">
<a href="http://www.amazon.com/gp/product/0470525231?ie=UTF8&#038;tag=partlyhumanco-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0470525231"><br />
<img src="http://www.actionscriptbible.com/images/cover.jpg" width="100" height="126" alt="The dang book"/><br/><br/><img src="http://www.actionscriptbible.com/images/amazon-buynow.gif"/><br />
</a><img src="http://www.assoc-amazon.com/e/ir?t=partlyhumanco-20&#038;l=as2&#038;o=1&#038;a=0470525231" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<p>I&#8217;ve oh-so-hastily put up a rather revolting home for the book right here at <a href="http://www.actionscriptbible.com/">http://www.actionscriptbible.com/</a>. There are a few small parts missing right now, and it&#8217;s ugly, so bear with me.</p>
<p>In any case, whether you loved or hated the last edition of the Bible, I really urge you to at least give this edition a try. I&#8217;ve completely overhauled it, rewriting hundreds of pages, and adding onto it so that it&#8217;s bleeding-edge fresh for Flash Player 10.1. How fresh is this ish? This fresh, BOOM:</p>
<ul>
<li>Vectors: COVERED</li>
<li>3d: YES</li>
<li>Pixel Bender: YOU BET</li>
<li>Flash Text Engine: FER SURE</li>
<li>Text Layout Framework: IN THERE</li>
<li>Multitouch: SO MANY TOUCHES</li>
<li>Globalization: MAIS OUI!</li>
<li>Accelerometer: HELL YAH</li>
<li>Color Correction: SURE!</li>
</ul>
<p>What else? I&#8217;ve toiled to give you the best way to play with example code ever! And by toiled I mean &#8220;stood on MASH&#8217;s back!&#8221; Because every example in the book (save a few that need HTML features or looser security) uses the amazing <a href="http://wonderfl.net/">Wonderfl</a> service! First off, it&#8217;s never been easier to run example code. This is what an example looks like:</p>
<p><img src="http://dispatchevent.org/wp-content/uploads/2010/04/page-example.png" alt="" title="page-example" width="400" height="145" class="aligncenter size-full wp-image-854" /></p>
<p>See, every example has a URL right next to it. This, Example 36-5, links right to <a href="http://actionscriptbible.com/ch36/ex5" target="_blank">http://actionscriptbible.com/ch36/ex5</a>. So if you have the book open, just type in the URL and boom! You&#8217;re looking at the code, the example, you can download it, edit it, and best of all participate with the whole world in forking the code! No FTP to hit, no ZIP to download (though that&#8217;s still provided if you want), no software to setup&#8230; I&#8217;m really happy about this part of the book.</p>
<p>Get this; I&#8217;ve even put in a UMLesque table of contents, so you can find the chapter for the right class in a glance.<br />
<a href="http://dispatchevent.org/wp-content/uploads/2010/04/classes-withtitle.png"><img src="http://dispatchevent.org/wp-content/uploads/2010/04/classes-withtitle-300x169.png" alt="" title="Diagram of Classes" width="300" height="169" class="aligncenter size-medium wp-image-853" /></a></p>
<p>I know most of you readers are advanced AS3 developers and don&#8217;t need an introductory text. But if you need to get up to date with the latest Flash Player 10.1 features, or you want a good reference; if you&#8217;re coming from JavaScript or PHP or C# or Java; I shamelessly and unsurprisingly recommend my own book. <a href="http://www.amazon.com/gp/product/0470525231?ie=UTF8&#038;tag=partlyhumanco-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0470525231">Get it now at Amazon.</a><img src="http://www.assoc-amazon.com/e/ir?t=partlyhumanco-20&#038;l=as2&#038;o=1&#038;a=0470525231" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
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		<title>Downtime</title>
		<link>http://dispatchevent.org/mims/downtime/</link>
		<comments>http://dispatchevent.org/mims/downtime/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 01:14:07 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/mims/downtime/</guid>
		<description><![CDATA[Had a little unexpected downtime this week when my host turned off our site when a wordpress plug-in caused the shared server to crash. After much jousting with tech support, we&#8217;re back online.]]></description>
			<content:encoded><![CDATA[<p>Had a little unexpected downtime this week when my host turned off our site when a wordpress plug-in caused the shared server to crash. After much jousting with tech support, we&#8217;re back online. <a href="http://dispatchevent.org/wp-content/uploads/2010/03/unplugged.jpg"><img src="http://dispatchevent.org/wp-content/uploads/2010/03/unplugged.jpg" alt="" title="unplugged" width="259" height="295" class="alignnone size-full wp-image-830" /></a></p>
]]></content:encoded>
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		<title>The Deepening &#8211; Select Your Own Adventure Edition</title>
		<link>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/</link>
		<comments>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 19:13:39 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[atom]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=735</guid>
		<description><![CDATA[I&#8217;m very pleased to announce that one of my latest projects has just gone live. The Deepening &#8211; Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious. The video is &#8230; <a href="http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://deepening.atom.com"><img class="alignnone size-full wp-image-737" title="Screen shot 2009-09-22 at 15.26.51 PM" src="http://dispatchevent.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.26.51-PM.png" alt="Screen shot 2009-09-22 at 15.26.51 PM" /></a></p>
<p>I&#8217;m very pleased to announce that one of my latest projects has just gone live. <a href="http://www.deepening.atom.com">The Deepening &#8211; Select Your Own Adventure Edition</a> has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious.</p>
<p>The video is a Good Cop / Bad Cop action show where you get to choose what happens next. It was created by the brilliant <a href="http://theduncanbrothers.com/">Duncan Brothers</a> who asked me to help build the Flash portion of it. Enjoy!</p>
<p><a href="http://www.deepening.atom.com">deepening.atom.com</a></p>
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		<title>Graph of Flash on Tap 2009</title>
		<link>http://dispatchevent.org/mims/graph-of-flash-on-tap-2009/</link>
		<comments>http://dispatchevent.org/mims/graph-of-flash-on-tap-2009/#comments</comments>
		<pubDate>Thu, 28 May 2009 20:17:11 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[flashontap]]></category>
		<category><![CDATA[fot09]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[powerpoint]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/mims/graph-of-flash-on-tap-2009/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://dispatchevent.org/wp-content/uploads/2009/05/flashontapgraph.png"><img src="http://dispatchevent.org/wp-content/uploads/2009/05/flashontapgraph.png" alt="flashontapgraph" title="flashontapgraph" class="alignnone size-full wp-image-720" /></a></p>
]]></content:encoded>
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		<title>The state of the Flash IDE and the FlashBuilder name change via Blogging</title>
		<link>http://dispatchevent.org/mims/flashidethought/</link>
		<comments>http://dispatchevent.org/mims/flashidethought/#comments</comments>
		<pubDate>Thu, 28 May 2009 13:43:15 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=711</guid>
		<description><![CDATA[I just finished reading a great post by Kevin Suttle which is not short, but a must-read nonetheless. Go ahead and read it, I&#8217;ll wait. &#8230; You didn&#8217;t read it, did you. Well, it&#8217;s basically a very well-formed rant lamenting &#8230; <a href="http://dispatchevent.org/mims/flashidethought/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I just finished reading <a href="http://kevinsuttle.com/?p=59">a great post by Kevin Suttle</a> which is not short, but a must-read nonetheless. Go ahead and read it, I&#8217;ll wait.</p>
<p>&#8230;</p>
<p>You didn&#8217;t read it, did you. Well, it&#8217;s basically a very well-formed rant lamenting the sad state of the Flash program (not the platform). There are so many things that needed to be said here. I have been aware of the sorry state of the Flash IDE ever since CS3 came out but never took the time to construct such a compelling article as Kevin has.</p>
<p>ActionScript has matured from a simple frame-based script to a full-fledged language but the Flash IDE remains a glorified animation program (I am reluctant to even call it an &#8216;IDE&#8217;). Most of us who are serious developers are happy to switch to more powerful programming environment such as FlexBuilder, however there are thousands of users who learned programming on Flash who shouldn&#8217;t have to switch just because Adobe decided that we&#8217;re all either designers or developers. There should be a sense of responsibility to the huge workforce of artisans and engineers who rely on this product to make a living.</p>
<p>On that note, I am very pleased that they decided to change the name from FlexBuilder to FlashBuilder. I can&#8217;t tell you how often I&#8217;ve been in a scenario like this&#8230;</p>
<blockquote><p>Flash Guy: &#8220;Import statements are a pain in the ass.&#8221;</p>
<p>Me: &#8220;I know. But using FlexBuilder makes it a lot easier because the imports are automated.&#8221;</p>
<p>Flash Guy: &#8220;But I&#8217;m not working on a Flex project.&#8221;</p>
<p>Me: *Hand to forehead*</p></blockquote>
<p>The name FlashBuilder helps to support the idea of the Flash Platform which encompasses many technologies. <a href="http://blog.dannypatterson.com/?p=205">Danny Patterson has makes some good points on the subject</a> on his blog as well. Most interestingly, the suggestion to change the name of Flash Professional CS4 to Flash Designer CS4.</p>
<p>I think Adobe opened the flood gates to these types of discussions wheen they decided to treat designers and developers as separate camps but I&#8217;m glad they&#8217;re rethinking their approach.</p>
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		<title>I was phished by hunro.im &#8211; new facebook scam / virus / phishing attack</title>
		<link>http://dispatchevent.org/mims/i-was-phished-by-hunroim-new-facebook-scam-virus-phishing-attack/</link>
		<comments>http://dispatchevent.org/mims/i-was-phished-by-hunroim-new-facebook-scam-virus-phishing-attack/#comments</comments>
		<pubDate>Mon, 11 May 2009 19:55:13 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[hunro]]></category>
		<category><![CDATA[hunroim]]></category>
		<category><![CDATA[identity theft]]></category>
		<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[misc]]></category>
		<category><![CDATA[offtopic]]></category>
		<category><![CDATA[phishing]]></category>
		<category><![CDATA[scam]]></category>
		<category><![CDATA[virus]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/mims/i-was-phished-by-hunroim-new-facebook-scam-virus-phishing-attack/</guid>
		<description><![CDATA[Hi. I was just caught by a phishing scam on Facebook. If you receive an email from someone to &#8216;visit hunro.im&#8217;, or any weird email for that matter, don&#8217;t click on it. Since there&#8217;s virtually no help on the interblogs &#8230; <a href="http://dispatchevent.org/mims/i-was-phished-by-hunroim-new-facebook-scam-virus-phishing-attack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hi. I was just caught by a phishing scam on Facebook. If you receive an email from someone to &#8216;visit hunro.im&#8217;, or any weird email for that matter, don&#8217;t click on it. Since there&#8217;s virtually no help on the interblogs for this scam, I felt I should post something. </p>
<p>According to <a href="http://a11news.com/1863/hunroim-wwwhunroim/">All the latest news</a> the attack takes control of your browser and attempts to download a trojan. Luckily, I clicked that link from firefox on my Mac which, for the time being, is largely unaffected by viruses. After clicking on the link, when i went into facebook, the site seemed to be disabled in many areas specifically, in the help and change password areas. At one point my password was changed and I couldn&#8217;t cancel my account or change the password.<br />
I went on with another computer and reported the issue then requested a password change which was sent to my email. I also tried to take any personal info off of my account.<br />
Next, I went through my files for firefox on the affected computer. I went into /Users/mims/Library/Application Support/Firefox. I backed up the contents then threw them away. I also trashed the firefox preferences in /Users/mims/Library/Preferences and the application itself. I downloaded a new version of the browser and installed it and the facebook corruption seems to be gone.<br />
I haven&#8217;t heard anything from facebook yet and trying to contact them was a pain in the ass.<br />
Good luck!</p>
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		<title>IGDA creates Flash in Games special interest group</title>
		<link>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/</link>
		<comments>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:48:36 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=703</guid>
		<description><![CDATA[The International Game Developers Association (IGDA) has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their Wiki and &#8230; <a href="http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.igda.org/wiki/Flash_SIG"><img class="alignnone size-full wp-image-702" title="igdaflashsiglogo" src="http://dispatchevent.org/wp-content/uploads/2009/04/igdaflashsiglogo.jpg" alt="igdaflashsiglogo" /></a></p>
<p>The <a href="http://www.igda.org/">International Game Developers Association (IGDA)</a> has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their <a href="http://www.igda.org/wiki/Flash_SIG">Wiki</a> and user groups if you&#8217;re interested in the subject.</p>
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		<title>Building Flex and Cupping Noodles</title>
		<link>http://dispatchevent.org/roger/building-flex-and-cupping-noodles/</link>
		<comments>http://dispatchevent.org/roger/building-flex-and-cupping-noodles/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 15:10:58 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[In Real Life]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=696</guid>
		<description><![CDATA[I&#8217;m just getting the word out here. If you haven&#8217;t heard, Adobe started a program to give Flex Builder 3 Professional licenses for free to unemployed developers. If you&#8217;re a nerd looking for a job, pick up your copy, learn &#8230; <a href="http://dispatchevent.org/roger/building-flex-and-cupping-noodles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just getting the word out here. If you haven&#8217;t heard, Adobe started a program to give <a href="https://freeriatools.adobe.com/">Flex Builder 3 Professional licenses for free to unemployed developers</a>. If you&#8217;re a nerd looking for a job, pick up your copy, learn some ActionScript 3.0 and MXML, brush up your resume, and hit the streets! This is the high-test full-feature version here people! Don&#8217;t say Adobe never did nothin&#8217; for you.</p>
<p>In addition, I should mention that this is on top of Adobe&#8217;s existing program to give free licenses to students; and that you can always build Flex and Flash apps with Adobe&#8217;s free <a href="http://www.adobe.com/products/flex/flexdownloads/index.html">Flex SDK</a> and its <a href="http://opensource.adobe.com/wiki/display/flexsdk">open source</a> distribution.</p>
<p><a href="https://freeriatools.adobe.com/">Free Licenses for Education and Unemployed Devs</a></p>
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		<title>Iron Flash Competition LA 2009</title>
		<link>http://dispatchevent.org/mims/iron-flash-09/</link>
		<comments>http://dispatchevent.org/mims/iron-flash-09/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:41:51 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[ironflash]]></category>
		<category><![CDATA[LA]]></category>
		<category><![CDATA[lafug]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=679</guid>
		<description><![CDATA[Last night, I participated in the Iron Flash competition at the LA Flash Users Group in Venice Beach. As in Iron Chef (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal &#8230; <a href="http://dispatchevent.org/mims/iron-flash-09/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-680" title="ironchef" src="http://dispatchevent.org/wp-content/uploads/2009/04/ironchef.jpg" alt="ironchef" width="186" height="195" /></p>
<p>Last night, I participated in the Iron Flash competition at the <a href="http://groups.adobe.com/groups/c27a8adb00/summary">LA Flash Users Group</a> in Venice Beach. As in <a href="http://www.youtube.com/watch?v=u2e9nTeIwFk">Iron Chef</a> (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal of creating something interesting within a strict time limit and featuring a common &#8220;ingredient&#8221;. In this case, the ingredient was a set of pictures of &#8216;pucks&#8217;, specifically, R. Blank&#8217;s dog Puck, Puck the faun, Puck from the Real World, and a hockey Puck. We had 3 hours to make something out of any or all of the pictures. My fellow competitors were Jon Ruppel of <a href="http://hookyinteractive.com">Hooky Interactive</a> and <a href="http://www.benmcmaster.com">Ben McMaster</a> (also at Hooky) who both made some awesome stuff in such a short time. UPDATE: All of the entries have been posted on <a href="http://richmediainstitute.com/ironflasher3">the LAFlash site</a>.</p>
<p>It was a great experience, and not just because OMG I WON!!!</p>
<p>My entry was a video game featuring Puck the dog. I was considering other physics based games involving the hockey puck and the dog somehow. Then I thought of using the dog instead of the hockey puck and somehow that reminded me of the sport beloved in Canada, Curling! The scoring system is a little wonky but if I may say so, it&#8217;s not bad for 3 hours work. Here are screenshots (click to link to the game) along with the source code:</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling.zip">Download the source code</a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-685" title="puckcurling-title" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-title.jpg" alt="puckcurling-title" width="487" height="189" /></a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-684" title="puckcurling-gameplay" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-gameplay.jpg" alt="puckcurling-gameplay" width="491" height="191" /></a></p>
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		<item>
		<title>Fast Intro to Flash</title>
		<link>http://dispatchevent.org/calebjohnston/fast-intro-to-flash/</link>
		<comments>http://dispatchevent.org/calebjohnston/fast-intro-to-flash/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 04:07:42 +0000</pubDate>
		<dc:creator>Caleb Johnston</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Meta]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=620</guid>
		<description><![CDATA[There is plenty of documentation, tutorials and explanation of Flash on the internet, blogs and books. However, it&#8217;s hard for me to find a good, concise article that covers Flash well. I&#8217;ve been exposing Flash 9 to a friend of &#8230; <a href="http://dispatchevent.org/calebjohnston/fast-intro-to-flash/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Arial;">There is plenty of documentation, tutorials and explanation of Flash on the internet, blogs and books. However, it&#8217;s hard for me to find a good, concise article that covers Flash well. I&#8217;ve been exposing Flash 9 to a friend of mine recently and I&#8217;ve decided that a concise explanation is something I should write. This post will be brief, high level and will cover Flash as a platform and not the Flash IDE. This article is also intended for those with previous exposure to technical concepts such as virtual machines and compilers.<br style="font-family: Arial;" /> </span><span id="more-620"></span><br style="font-family: Arial;" /><strong><span style="font-family: Arial;">Overview</span></strong><br />
<span style="font-family: Arial;">Flash is a platform for building and deploying interactive multimedia on the internet. The term Flash is ambiguous because it can be used to describe the runtime environment (Flash Player) or one of two IDEs targeting the player (Adobe Flash and Adobe Flex Builder). Flash currently uses an ECMA-based scripting language known as Actionscript for authoring. This same language is used across all of Adobe&#8217;s platform -which includes Adobe AIR, Adobe Flex, and Adobe Flash. Actionscript uses a <em>strong, static, safe</em> type system which makes it&#8217;s syntax more similar to Java than Javascript.</span></p>
<p><strong><span style="font-family: Arial;">Runtime Environment</span></strong></p>
<p><span style="font-family: Arial;"><strong>SWF Files</strong></span><br style="font-family: Arial;" /><span style="font-family: Arial;">Swf files are compressed, multipurpose </span><span style="font-family: Arial;">packages designed to contain the following data: raster and vector graphics, video, audio, text, fonts, animation, and actionscript code. Swfs can be loaded at runtime whenever necessary and can use both static and dynamic linking based upon the compiler settings. The runtime environment uses security sandboxes for loaded swf files. The security settings primarily limit the extent of filesystem access and cross-domain access that swf files can use. Adobe has <a id="jj8r" title="provided the swf file format spec" href="http://www.adobe.com/devnet/swf/">provided the swf file format spec</a> and has recently provided the <a id="k0w6" title="FLV video format spec" href="http://www.adobe.com/devnet/flv/">FLV video format spec</a> and <a id="drt9" title="has declared that they will provide the RTMP specs" href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200901/012009RTMP.html">has declared that they will provide the RTMP spec</a> as well.</span><br />
<span style="font-family: Arial;"><strong><br />
Flash Player &amp; AVM2</strong><br />
The Flash Player runtime is a very light-weight, virtual machine and handles system calls. The Flash Player includes both AVM1 (AS1, AS2, for Flash versions 1-8) and AVM2  (AS3 for Flash 9,10+) which processes compiled <a id="obh5" title="Adobe Byte Code" href="http://www.anotherbigidea.com/javaswf/avm2/AVM2Instructions.html">Adobe Bytecode</a> (ABC). The term AVM stands for &#8220;ActionScript Virtual Machine&#8221;<strong>*</strong>. </span><span style="font-family: Arial;">The Flash Player uses a Deferred Reference Counting (DRC) mechanism combined with a conservative mark/sweep garbage collector.</span><span style="font-family: Arial;"> The Adobe VM uses both JIT compiling and code interpretation and may benefit from compile-time bytecode optimizations based upon compiler input parameters. AS3 computational performance is generally closer to Java than Javascript [<a id="zbpr" title="AS3 performance vs Java vs Javascript" href="http://www.oddhammer.com/actionscriptperformance/set4/">source</a>]. The player also maintains a variable framerate that reflects the time consumed for each frame update [<a id="w455" title="source" href="http://www.onflex.org/ted/2005/07/flash-player-mental-model-elastic.php">source</a>]. Each frame update consists of multiple stages that include internal player processing, rendering, and author script processing. The program framerate is the principle metric reflecting application performance.<br />
<span style="font-family: Arial;"><br style="font-family: Arial;" /></span><span style="font-size: small;"><strong><span style="font-family: Arial;">Development Environment</span></strong></span></span></p>
<p><strong><span style="font-family: Arial;">Actionscript API</span></strong><br style="font-family: Arial;" /> <span style="font-family: Arial;">The Actionscript API is divided up amongst the Adobe AIR environment, the Flex environment, and the Flash environment and the Flash Player</span><span style="font-family: Arial;">.</span><span style="font-family: Arial;"> The source for all the packages are divided up amongst <a id="lc9l" title="swc files" href="http://livedocs.adobe.com/flex/3/html/building_overview_5.html">swc files</a>. Swc files are pre-compiled catalogs of classes and assets. They are similar to swf files but they are used for compile-time dependency resolution. Furthermore, the native swc&#8217;s predominantly contain code and not visual assets. An overview of the Actionscript packages is kept up to date in the <a id="y1w4" title="Adobe Actionscript 3 package summary" href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/package-summary.html">Adobe Live Docs</a>.</span></p>
<p><span style="font-family: Arial;"><strong>The Flash IDE</strong><br />
The Flash IDE was designed for designers, artists and animators. So, it is equiped with a layer system which reflects the stage display list and a hierarchical timeline which reflects the temporal nature of the runtime. The objects placed on the stage are represented by the timeline and can be &#8220;tweened&#8221; (using runtime interpolated 2D geometric transformations or custom shape morphs). The same timeline is also used for object creation and destruction. All stage instances are confined to a small set of native data types including: MovieClips, Sprites, Shapes, <span style="font-family: Arial;">TextFields, </span><span style="font-family: Arial;">Videos, and Bitmaps. The IDE also has a library that contains source objects for all stage instances and even instances that aren&#8217;t used on the stage. Flash projects often have several build targets (compiled swf files) that use parts of the project codebase. After Macromedia was purchased by Adobe, the Flash authoring environment has been updated to provide much better interoperability with the Adobe Creative Suite.</span></span></p>
<p><span style="font-family: Arial;"><strong>Adobe Flex Builder</strong><br />
Flex Builder is an Eclipse-based Actionscript IDE for writing and compiling swf files. Flex Builder is primarily designed to build &#8220;Flex&#8221; projects which can be written in an interface tagging language known as MXML. MXML is a declarative XML langauge used to define interface elements in a project. MXML files provide the &#8220;view&#8221; in the MVC software design pattern. Flex Builder also provides plenty of useful features like code completion, syntax formatting, active debugging, memory profiling, and project building that expose errors and warnings during development time. Because the Flex framework is not bundled with the Flash Player, Flex projects must statically link to all swc assets specific to Flex which amounts to greater than 500kb. This is very unnatractive for most users, thus Adobe has provided <a id="ilsr" title="means by which the download can be significantly decreased" href="http://onflash.org/ted/2008/01/flex-3-framework-caching.php">means by which the download can be significantly decreased</a>. Flex Builder is also used to deploy applications for the <a id="kwwz" title="Adobe AIR platform" href="http://en.wikipedia.org/wiki/Adobe_Integrated_Runtime">Adobe AIR platform</a>. Adobe AIR is a desktop runtime that combines <a id="ffsj" title="webkit" href="http://webkit.org/">webkit</a> with the AVM2 portion of the Flash Player. AIR can be likened to a closed source <a id="k10e" title="Java SE" href="http://en.wikipedia.org/wiki/Java_SE">Java SE</a> runtime but provides a smaller learning curve and greater accessibility than what comes with the Java ecosystem. </span></p>
<p><span style="font-family: Arial;"><strong>Compiler</strong><br />
Since Adobe has launched the Flex platform they have provided free access to their Flex and Actionscript compiler and SDK. They have also provided open source projects under the <a id="mz0t" title="Mozilla public license" href="http://en.wikipedia.org/wiki/Mozilla_Public_License">Mozilla public license</a>. The compiler (<a id="n5hv" title="Adobe Flex 3 Help - Compilers" href="http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_13.html">mxmlc</a>) provides an impressive amount of flexibility and customization for swf compiling. It can be configured with command line options or a <a id="xwm0" title="configuration XML file" href="http://livedocs.adobe.com/flex/3/html/compilers_11.html#134938">configuration XML file</a>.</span></p>
<p><span style="font-family: Arial;"><em><strong>* </strong>correction 09-12-2009, I had previously stated that the term AVM meant &#8220;Adobe Virtual Machine&#8221;, this is a mixup. It actually means &#8220;ActionScript Virtual Machine&#8221;. Thanks dbam.</em></span></p>
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		<item>
		<title>Using Abstract Classes in the Flash CS3/4 Library</title>
		<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/</link>
		<comments>http://dispatchevent.org/mims/abstract-classes-in-the-library/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:38:25 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips, Tricks, and Hacks]]></category>
		<category><![CDATA[cs3]]></category>
		<category><![CDATA[cs4]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[symbol]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=654</guid>
		<description><![CDATA[Here&#8217;s a little trick that can help you save lots of time that might otherwise be spent creating multiple specialized classes in your Flash project. This trick makes use of the Base Class field in a symbol&#8217;s actionscript properties. (For &#8230; <a href="http://dispatchevent.org/mims/abstract-classes-in-the-library/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little trick that can help you save lots of time that might otherwise be spent creating multiple specialized classes in your Flash project. This trick makes use of the Base Class field in a symbol&#8217;s actionscript properties. (For info on creating pseudo-abstract classes in AS3, <a href="http://dispatchevent.org/mims/abstract-classes-in-as3/">go here</a>)</p>
<p>By the way, this tip may be common knowledge to Flash users. I use FlexBuilder almost exclusively these days but recently have had to dip back into the twisted world of the Flash IDE so please refrain from leaving any comments about how I shouldn&#8217;t use the timeline.</p>
<h3>The Problem</h3>
<p>Say you have several different buttons for a site that each look of behave slightly differently but all share the same underlying functionality. In this example, I&#8217;ll be using a crude set of video controls. I want each of these different controls to respond to rollovers by showing the label beneath the icon.</p>
<p><img class="alignnone size-full wp-image-656" title="picture-1" src="http://dispatchevent.org/wp-content/uploads/2009/03/picture-1.png" alt="picture-1" /></p>
<p>Each  control has different icons and text so they&#8217;re going to need to be kept in different symbols. One solution might be to try to cram all the icons into one master symbol and change between the different icon frames using code. But that&#8217;s sloppy and unnecessary. Another solution might be to create 4 different classes that each implement the functionality or each extend a class with common functionality. This is a much better solution, but requires you to create 4 AS files for what functionally is just 1 type. You cannot use the same class for multiple symbols in your library though. Fortunately, Flash offers another solution that may be a bit less intuitive.</p>
<h3>The Solution</h3>
<p>If you needed to create the same sort of control components purely using code (using Flex for example), your first step would likely be to create some sort of base class that implements the common functionality of the 4 controls. Here&#8217;s an example of a base class for these 4 controls.</p>
<pre lang="actionscript3">package {

	import flash.text.*;
	import flash.display.*;
	import flash.events.*;

	public class AbstractVideoControl extends MovieClip {
		// you'll need to create this text field on the timeline
		// and set the instance name to "label"
		public var label:TextField;

		public function AbstractVideoControl() {
			label.visible = false;
			addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
			addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
		}

		protected function onMouseOver(event:MouseEvent):void {
			label.visible = true;
		}

		protected function onMouseOut(event:MouseEvent):void {
			label.visible = false;
		}
	}
}</pre>
<p>Note: In many non-ActionScript languages, there is a construct called an &#8220;<em>abstract type</em>&#8221; which  is simply a base class that cannot be instantiated on its own, only extended. In Flash, proper abstract types don&#8217;t exist, but we can consider a class Abstract if it <em>shouldn&#8217;t</em> be extended. More on that <a href="http://en.wikipedia.org/wiki/Abstract_type">at Wikipedia</a>.</p>
<p>Next, let&#8217;s make our controls extend this class. For each symbol, check the Export for ActionScript box in the symbol properties. Since Flash can automatically generate classes for symbols when an .as file doesn&#8217;t exist, the only thing you&#8217;ll need to fill in is the Base Class field (later, you can create a class for PlayButton if you need one). Make sure you use the fully qualified name if you&#8217;re using packages.</p>
<p><img class="alignnone size-full wp-image-661" title="picture-3" src="http://dispatchevent.org/wp-content/uploads/2009/03/picture-3.png" alt="picture-3" width="562" height="602" /></p>
<h3>Moar</h3>
<p>I found this technique was very useful for when I wanted to animate TextFields on the timeline. Timeline animations, as you probably are aware, only work with MovieClip symbols. That means that even simple animations on text require the text to be contained in a symbol. I created an AbstractTextFieldWrapper class so that I could easily work with animated type without having to create new classes every time the format changes.</p>
<pre lang="actionscript3">package {
	import flash.display.MovieClip;
	import flash.text.TextField;

	/**
	 * This class allows you to create an animated text field on the
	 * timeline and still set the text of the field without creating a new
	 * class for each text field that does this.
	 *
	 * @use In the flash library, create a new movieclip symbol containing the
	 * 		textField. Make sure you set the instance name for the text field to
	 * 		"textField". Make the base class for the symbol
	 * 		"AbstractTextFieldWrapper".
	 * 		In another class, use the type AbstractTextFieldWrapper insatead of
	 * 		TextField for your text field variable.
	 */
	public class AbstractTextFieldWrapper extends MovieClip
	{
		public var textField:TextField;
		public function set text(text:String):void {
			textField.text = text;
		}
		public function get text():String {
			return textField.text;
		}
	}
}</pre>
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		<item>
		<title>PrettyLoaded &#8211; a preloader museum</title>
		<link>http://dispatchevent.org/mims/prettyloaded-a-preloader-museum/</link>
		<comments>http://dispatchevent.org/mims/prettyloaded-a-preloader-museum/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 17:57:32 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Site-seeing]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=582</guid>
		<description><![CDATA[The jolly souls at Big Spaceship have launched a really interesting gallery of gorgeous Flash pre-loader animations. Check it out and submit your own!]]></description>
			<content:encoded><![CDATA[<p><a href="http://prettyloaded.com"><img class="alignnone size-full wp-image-583" title="PrettyLoaded" src="http://dispatchevent.org/wp-content/uploads/2009/01/picture-1.png" alt="PrettyLoaded" /></a></p>
<p>The jolly souls at <a href="http://bigspaceship.com">Big Spaceship</a> have launched a really interesting gallery of <a href="http://prettyloaded.com/">gorgeous Flash pre-loader animations</a>. Check it out and submit your own!</p>
]]></content:encoded>
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		<item>
		<title>New Prius Site is Hot! (Also, it uses KitchenSync)</title>
		<link>http://dispatchevent.org/mims/new-prius-site-is-hot-also-it-uses-kitchensync/</link>
		<comments>http://dispatchevent.org/mims/new-prius-site-is-hot-also-it-uses-kitchensync/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 19:54:59 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Site-seeing]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=580</guid>
		<description><![CDATA[The new Prius site by Saatchi &#38; Saatchi and Bad Assembly looks awesome, has great sound design and feels really smooth. Oh, the car looks pretty hot too. I caught word that KitchenSync was used for some of the animation! &#8230; <a href="http://dispatchevent.org/mims/new-prius-site-is-hot-also-it-uses-kitchensync/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.toyota.com/vehicles/minisite/prius/"><img class="alignnone" src="http://surfstation.com:7500/dev1/0/000/001/0000001280.fid" alt="" width="450" height="228" /></a><br />
The <a href="http://www.toyota.com/vehicles/minisite/prius/">new Prius site</a> by <a href="http://saatchila.com/">Saatchi &amp; Saatchi</a> and <a href="http://badassembly.com/">Bad Assembly</a> looks awesome, has great sound design and feels really smooth. Oh, the car looks pretty hot too.</p>
<p>I caught word that <a href="http://kitchensynclib.googlecode.com/">KitchenSync</a> was used for some of the animation! <span style="color: #ff00ff;">*Blush*</span></p>
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		<item>
		<title>AS2 EventDispatcher</title>
		<link>http://dispatchevent.org/mims/as2-eventdispatcher/</link>
		<comments>http://dispatchevent.org/mims/as2-eventdispatcher/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 01:09:49 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[eventdispatcher]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=572</guid>
		<description><![CDATA[I recently went back to some AS2 code and created a replica of the AS3 EventDispatcher in ActionScript 2.0. The code is based on Danny Patterson&#8217;s original EventBroadcaster code. I tried my best to match the syntax of the AS3 &#8230; <a href="http://dispatchevent.org/mims/as2-eventdispatcher/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I recently went back to some AS2 code and created a replica of the AS3 EventDispatcher in ActionScript 2.0. The code is based on Danny Patterson&#8217;s original EventBroadcaster code. I tried my best to match the syntax of the AS3 events package. I have made it available for you to use freely.</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2009/01/as2eventdispatcher.zip">AS2 EventDispatcher</a></p>
<p>Note: I just wrote about this in <a href="http://dispatchevent.org/mims/converting-as3-to-as2/">my previous post about converting AS3 to AS2</a> but I wanted to repost it for easy search purposes.</p>
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