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Category Archives: Hydra
Pixel Shading and Adobe AIF
Pixel shading is a feature supported on graphics hardware starting with the Radeon R200 based cards (8500-9250) and the GeForce FX series. Though pixel shading was first specified in OpenGL 1.1 and DirectX 8, it wasn’t implemented by consumer grade … Continue reading
Posted in Hydra, Programming
1 Comment
My first Hydra
If you watched the video from our previous post, you no doubt have heard of Hydra and AIF – the new image processing language for Adobe products including Astro. I’ve since downloaded the AIF Toolkit and played around with it … Continue reading
Posted in Flash, Hydra, Programming
2 Comments
Are You Sitting Down? You’d Better Sit Down.
Adobe demos new features of Astro/Flash Player 10 at MAX. Credit goes to Aral for the video.