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Category Archives: iphone
Flash is NOT coming to iOS!
While we’re still hot on the subject of Flash on iOS, I would like to address the other recent news regarding Flash Media Server 4.5 and clear up some of the not-entirely-accurate statements being made. First, let’s get one thing … Continue reading
Posted in Flash, iphone, News
6 Comments
Air on iOS vindicated by Machinarium
If you haven’t heard, Machinarium has recently become a top selling iPad app in the iTunes store, and it was created using FlashBuilder 4.5 and Air for iOS. For now, let’s forget that it’s been a big success on multiple … Continue reading
Posted in Flash, iphone
2 Comments
Speaking Wednesday night at the LA Flex User Group
I’m going to be speaking at the LA Flex User Group in Santa Monica on Wednesday, March 17, about Skinning in Flex 4. I know it’s late notice but come on down if you can make it!
Posted in Conferences and User Groups, iphone
Tagged degrafa, Flex, gumbo, meetup, skinning, spark, speaking, user group
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iPhone Project Keeps Appearing in iPad Simulator?
Hey guys, this is a quick thing I’ve run into while using the beta of the iPhone OS 3.2 SDK. If you create an iPhone project for iPhone OS 3.2, you might notice that every time you launch it, it … Continue reading
Learn Yourself to Debug Good With XCode and Instruments
Hi! (Here Roger pretends it hasn’t been 100 years since his last posting and moves on swiftly.) So if you’ve been learning or practicing iPhone development, you might agree with me that there’s one topic that inspires a little FUD … Continue reading
Posted in iphone, Objective-C
4 Comments