Category Archives: Lab

The quest for the elusive “N-gleton”

Sure, we’ve all heard of Singleton, the design pattern that limits the number of instances of a class to one. It’s a feel good pattern because it’s easy to use and make us feel smarter in front of our co-workers, … Continue reading

Posted in Lab, Programming, Tips, Tricks, and Hacks | 7 Comments

AS3 number to hex converter

I’ve been working on some code for converting colors lately and getting quite into bitwise operations. In one of the demos I was making, I needed a quick and easy way to see the results of a color calculation. Of … Continue reading

Posted in AS3, Lab, Programming | Tagged , , , , , , | 5 Comments

Flash Player 10 – 3D Example

I’ve tinkered a bit with Flash Player 10. One thing that seems almost funny about the 3D effects of Flash thus far is that very few examples show off actually 3D objects. Most examples I’ve examined show 2D planes transformed … Continue reading

Posted in AS3, Flash, Flex, Lab, Programming | Tagged , | 5 Comments

20 reasons to use KitchenSync for animation and sequencing on your next project

Versatility – Great for tweening animation, yes, but also great for calling functions, disptaching events, playing sounds, controlling MovieClips, and more. Virtually any code can be run at a specific time. In KitchenSync, any event or behaviour that can be … Continue reading

Posted in AS3, Flash, Lab, physics & motion | Tagged | 7 Comments

Tweening timeline animations with KitchenSync

One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading

Posted in AIR, AS3, Flash, Flex, Lab, Site-seeing, Tutorial, Videogames, physics & motion | Tagged | 2 Comments