Category Archives: physics & motion

20 reasons to use KitchenSync for animation and sequencing on your next project

Versatility – Great for tweening animation, yes, but also great for calling functions, disptaching events, playing sounds, controlling MovieClips, and more. Virtually any code can be run at a specific time. In KitchenSync, any event or behaviour that can be … Continue reading

Posted in AS3, Flash, Lab, physics & motion | Tagged | 7 Comments

Tweening timeline animations with KitchenSync

One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading

Posted in AIR, AS3, Flash, Flex, Lab, physics & motion, Site-seeing, Tutorial, Videogames | Tagged | 2 Comments

KitchenSync version 1.5 is out!

Odds bodkins! The latest version of what is arguably the best sequencing and tweening system for AS3, KitchenSync, has just been released! I jumped from version 1.2 to 1.5 because this one packed in so many cool features. Features like: … Continue reading

Posted in AS3, Lab, physics & motion | Tagged , , | 1 Comment

Splume

Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.

Posted in physics & motion, Videogames | Leave a comment

FOAM – “Forces Of Awesome Motion”?

I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project … Continue reading

Posted in AS3, Flash, physics & motion, Videogames | 1 Comment