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Category Archives: physics & motion
20 reasons to use KitchenSync for animation and sequencing on your next project
Versatility – Great for tweening animation, yes, but also great for calling functions, disptaching events, playing sounds, controlling MovieClips, and more. Virtually any code can be run at a specific time. In KitchenSync, any event or behaviour that can be … Continue reading
Tweening timeline animations with KitchenSync
One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading
Posted in AIR, AS3, Flash, Flex, Lab, Site-seeing, Tutorial, Videogames, physics & motion
Tagged KitchenSync
2 Comments
KitchenSync version 1.5 is out!
Odds bodkins! The latest version of what is arguably the best sequencing and tweening system for AS3, KitchenSync, has just been released! I jumped from version 1.2 to 1.5 because this one packed in so many cool features. Features like: … Continue reading
Splume
Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.
Posted in Videogames, physics & motion
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FOAM – “Forces Of Awesome Motion”?
I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project … Continue reading
Posted in AS3, Flash, Videogames, physics & motion
1 Comment