Category Archives: Programming

All things code.

Side-by-side comparison shows blitting isn’t a huge speed bump

This isn’t a new article, but it touches on a topic I’ve heard a lot about recently. That is, pixel ‘blitting‘. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image … Continue reading

Posted in AS3, Programming, Tips, Tricks, and Hacks, Videogames | Tagged , , , , | 2 Comments

IDisplayObject? – Getting around the lack of an interface for the DisplayObject in Flash

Interfaces are amazing things. When I was young and green, I didn’t understand their purpose, but after working with them for a while, I will defend their use to the end. I try to create lots of interfaces early on … Continue reading

Posted in AS3, Architecture, Programming, Tips, Tricks, and Hacks | Tagged , , , , , | 6 Comments

Using XML Schemas in Eclipse / FlexBuilder

UPDATE: After reading the entry by Misprintt on the SchemaManager and XMLDecoder more thoroughly, I felt the need to tell you all to go check it out! This is a very powerful undocumented feature of Flex (why undocumented?) that could … Continue reading

Posted in Flex, Programming, Tips, Tricks, and Hacks, Tutorial | Tagged , , , , , | 2 Comments

MVC cheat sheet

Sometimes I forget the details of whether my Model should know about my Controller and that sort of thing. I found this little MVC cheat sheet on the internet that got me straightened out in a jiffy with step-by-step instructions. … Continue reading

Posted in Architecture, Programming | Tagged , , , , | 3 Comments

Using Abstract Classes in the Flash CS3/4 Library

Here’s a little trick that can help you save lots of time that might otherwise be spent creating multiple specialized classes in your Flash project. This trick makes use of the Base Class field in a symbol’s actionscript properties. (For … Continue reading

Posted in Flash, Programming, Tips, Tricks, and Hacks | Tagged , , , , | 2 Comments