Category Archives: Programming

All things code.

Papervision3D Part 3: Features continued

This posting is part 3 of a series. If you find that you’d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I’ll cover Papervision animation, the ASCollada project, render statistics, performance optimization. … Continue reading

Posted in Architecture, AS3, Flash, Programming | 4 Comments

Papervision3D Part 2: Features

This is part 2 of a 4 part series outlining 3D in Flash by dissecting the open source Papervision3D library. Before getting deep into features let me first make a few points about using Papervision3D. The Papervision3d source SVN location … Continue reading

Posted in Architecture, AS3, Flash, Programming | 11 Comments

Papervision3D Part 1: Introduction

I have many friends asking me for more information on Papervision 3D. Usually, they’re just genuinely interested in learning about it and also how they can use it. These friends are bright people, but generally unfamiliar with the topic of … Continue reading

Posted in Architecture, AS3, Flash, Programming | 11 Comments

Actionscript 3 performance tuning review

After late-night conversations amongst coworkers and friends over beers, I’ve discovered that many flash developers remain unfamiliar with AVM2′s inter workings. A while ago, I found a couple documents which have benefited me greatly in understanding AVM2 and AS3: Actionscript … Continue reading

Posted in AIR, Architecture, AS3, Flash, Flex, Programming | 6 Comments

Technique: Semaphores

For the past year(!) or so I’ve had a series of articles I meant to write about some intermediate programming concepts that can allow you to write code at a higher level. I regret that it’s taken so long to … Continue reading

Posted in AS3, Programming, Tutorial | 15 Comments