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Category Archives: Programming
Papervision3D Part 3: Features continued
This posting is part 3 of a series. If you find that you’d rather start from the beginning, check out Part 1 and Part 2 first. In this post, I’ll cover Papervision animation, the ASCollada project, render statistics, performance optimization. … Continue reading
Posted in Architecture, AS3, Flash, Programming
4 Comments
Papervision3D Part 2: Features
This is part 2 of a 4 part series outlining 3D in Flash by dissecting the open source Papervision3D library. Before getting deep into features let me first make a few points about using Papervision3D. The Papervision3d source SVN location … Continue reading
Posted in Architecture, AS3, Flash, Programming
11 Comments
Papervision3D Part 1: Introduction
I have many friends asking me for more information on Papervision 3D. Usually, they’re just genuinely interested in learning about it and also how they can use it. These friends are bright people, but generally unfamiliar with the topic of … Continue reading
Posted in Architecture, AS3, Flash, Programming
11 Comments
Actionscript 3 performance tuning review
After late-night conversations amongst coworkers and friends over beers, I’ve discovered that many flash developers remain unfamiliar with AVM2′s inter workings. A while ago, I found a couple documents which have benefited me greatly in understanding AVM2 and AS3: Actionscript … Continue reading
Posted in AIR, Architecture, AS3, Flash, Flex, Programming
6 Comments
Technique: Semaphores
For the past year(!) or so I’ve had a series of articles I meant to write about some intermediate programming concepts that can allow you to write code at a higher level. I regret that it’s taken so long to … Continue reading
Posted in AS3, Programming, Tutorial
15 Comments