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Category Archives: Programming
Flash Site Experience Profile
This is essentially the second part to my last post. This time however, I’m concentrating on the user experience of the same campaign site (www.starbuckscoffeeathome.com) based on tracking data. I’ve used a custom-built statistics class which helped me to derive … Continue reading
Posted in AS3, Flash, Programming
2 Comments
Introduction to Flex Resource Bundles
Hark, Flex developers. Lend me your ears! I must take this post to implore you: use Resource Bundles! Trust me, I know, there’s a lot to keep up with these days, but if you aren’t already privy to the awesome … Continue reading
Posted in Flex, Programming, Tutorial
13 Comments
Pixel Shading and Adobe AIF
Pixel shading is a feature supported on graphics hardware starting with the Radeon R200 based cards (8500-9250) and the GeForce FX series. Though pixel shading was first specified in OpenGL 1.1 and DirectX 8, it wasn’t implemented by consumer grade … Continue reading
Posted in Hydra, Programming
1 Comment
A review of popular tweening library (UPDATED)
The goal of next version of my (your) animation engine KitchenSync, is to be arguably the best and most complete library for animation and sequencing out there. To do this, I’ve spent the last couple of months analyzing the top … Continue reading
Reader Question: Why isn’t event bubbling working
A reader sent me this question. Thanks in advance to Michael: i’m dispatching an event from a sprite after it fades in completely dispatchEvent(new Event(Main.ENTER_SCREEN_COMPLETE)); i’m trying to listen for to this event but for some reason it doesn’t get … Continue reading