Category Archives: Programming

All things code.

New Releases on Adobe Labs

Flex 3 public beta is out. AIR public beta is out. and while you’re at it… Flash Lite 3 New Flash Player and BlazeDS, whatever that is. (Hint: despite the name, this is not Flash CS3 for Gameboy)

Posted in AIR, AS3, Flash, Flex, News, Programming, Site-seeing | 2 Comments

Weak vs Strong References in AS3

For those of you not familiar with the concept, a weak-reference is a reference to an object that will not hold the linked object in memory when that object is garbage collected. There are only two ways to create a … Continue reading

Posted in AS3, Programming, Site-seeing, Tips, Tricks, and Hacks, Videogames | 12 Comments

Preventing Out-of-memory errors in Eclipse / FlexBuilder

You may occasionally get an error that Eclipse has run out of memory. Part of the problem here is that Eclipse is only allocated 256MB of RAM by default. I’ve found this can be helped (but I sometimes still have … Continue reading

Posted in AS3, Flex, Programming, Tips, Tricks, and Hacks, Tutorial | Leave a comment

Skrypt Kidz 3000 – Episode 2 – Flash Developers VS. Flash Designers

A new episode of Brooklyn Skrypt Kidz has been posted where we talk about the ever-widening gap between Flash designers and Developers. Go there / Do that / Be There

Posted in AS3, Flash, Flex, News, Programming, Site-seeing | Leave a comment

Discussion – Is OOP for OCD?

[Repost from Jan 31 2007] Recently, I’ve been playing around with compiling ActionScript 3.0 with strict mode turned off. This makes everything much more loose. Type checking is thrown out, classes can be dynamically altered – essentially, you sacrifice speed … Continue reading

Posted in Programming | 9 Comments