Archives
The Authors
Categories
- AIR (22)
- Architecture (22)
- AS3 (90)
- Client-side (9)
- Conferences and User Groups (5)
- Data (1)
- Design (15)
- Discussion (8)
- Flash (116)
- Flex (69)
- HTML5 / JavaScript (1)
- Hydra (3)
- In Real Life (36)
- iphone (5)
- Lab (6)
- Meta (5)
- Mobile (2)
- News (75)
- Objective-C (2)
- physics & motion (10)
- Process (5)
- Programming (72)
- Project (3)
- Server-side (1)
- Site-seeing (49)
- Snippets (5)
- Tips, Tricks, and Hacks (34)
- Tutorial (38)
- User Experience (25)
- Videogames (37)
Category Archives: Programming
New Releases on Adobe Labs
Flex 3 public beta is out. AIR public beta is out. and while you’re at it… Flash Lite 3 New Flash Player and BlazeDS, whatever that is. (Hint: despite the name, this is not Flash CS3 for Gameboy)
Posted in AIR, AS3, Flash, Flex, News, Programming, Site-seeing
2 Comments
Weak vs Strong References in AS3
For those of you not familiar with the concept, a weak-reference is a reference to an object that will not hold the linked object in memory when that object is garbage collected. There are only two ways to create a … Continue reading
Posted in AS3, Programming, Site-seeing, Tips, Tricks, and Hacks, Videogames
12 Comments
Preventing Out-of-memory errors in Eclipse / FlexBuilder
You may occasionally get an error that Eclipse has run out of memory. Part of the problem here is that Eclipse is only allocated 256MB of RAM by default. I’ve found this can be helped (but I sometimes still have … Continue reading
Posted in AS3, Flex, Programming, Tips, Tricks, and Hacks, Tutorial
Leave a comment
Skrypt Kidz 3000 – Episode 2 – Flash Developers VS. Flash Designers
A new episode of Brooklyn Skrypt Kidz has been posted where we talk about the ever-widening gap between Flash designers and Developers. Go there / Do that / Be There
Posted in AS3, Flash, Flex, News, Programming, Site-seeing
Leave a comment
Discussion – Is OOP for OCD?
[Repost from Jan 31 2007] Recently, I’ve been playing around with compiling ActionScript 3.0 with strict mode turned off. This makes everything much more loose. Type checking is thrown out, classes can be dynamically altered – essentially, you sacrifice speed … Continue reading
Posted in Programming
9 Comments