Filed under Videogames

Ludum Dare : Play the game and read the postmortem

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Hey folks. Sorry for not posting more during the competition. I guess I was too busy making a game! But the good news is, that game is finished and you can play it right now!

Stampede at Crooked Thorax Ranch

I also wrote a mini-postmortem about the production process.

I ended up combining two of my ideas. One for the tower defense game with enemies that grow as they approach and the other for cowboys that ride on bugs.

Enjoy!

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Ludum Dare Tiny World: 1 hour down, 14 ideas

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The theme for LD23 is Tiny World. After handling an unrelated work call I got cracking on ideas. I think a lot of these are pretty good!

  • Platformer with impasses that require the player to shrink down to sneak past.
  • Medical War game
  • Tower Defense game with pixel sized monsters that creep up (unnoticed) but grow suddenly when they reach growth pads near the player.
  • Manage resources on a tiny planet with too many people (2)
  • a creature lives in your nose mining boogers + fighting allergens
  • Position Planets in space so they don’t crash into the sun
  • Grow planets in a lab setting + release them into the wild
  • Insect cowboys on a bug ranch
  • Your in a cell and you can only interact with things that pass by your window
  • ON a small planet, every bit of acid rain or toxic waste erodes your planet a little. Stop it before the core is exposed!
  • A platformer where whenever you get hit you shrink a little (everything else grows). The monsters get more detailed and it takes you longer to reach the end (but you never die, just get impossibly small)
  • Some kind of puzzle or obstacle course using close up photography for graphics. Macaroni Tetris?
  • City building game where you can only use pieces of molecules that fit together
  • A game where you destroy particles (ants?) one or a few at a time. Try to get a large score in the hundreds or thousands (1 pt per particle). Violent screams for sfx of course.
I’ll be voting on these using the criteria:
  • Easy / Simple to make
  • Innovative
  • Fun
  • Kelly’s (wife’s) Pick
  • Mims’ Pick (worth 1000 points)
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Ludum Dare 23 – Pre-Game

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So this year I’m doing my first Ludum Dare game competition. I’m very excited and have been trying to get my system ready to go before the theme is announced at 18:00 Pacific time. I’m running down my pre-flight checklist now.

My loadout:

Note the inspirational collages and ferret poster

(note: I’d love to put a link to every single one of these but that’ll take a long time and you can google them yourself.)

Software:

  • FlashBuilder
  • Text Mate
  • Adobe Creative Suite
  • bfxr
  • Garage Band
  • Amadeus Pro
  • Art Rage

Libraries (probably won’t use all of these but they’re in there just in case):

  • FlashPunk
  • KitchenSync
  • Abstract AS3
  • AS3 Signals
  • AS3 Utils
  • AS3 Core Lib
  • AS3 Data Structures
  • Google Analytics
  • Sterling
  • zOMGamezLib (This is an old game engine that probably doesn’t even compile but I might pull some useful stuff from it. source)
Hardware:
  • MacBook Pro
  • Wacom Intuos5 tablet
  • M-Audio Oxygen
  • Blue Snowball Mic
  • iPhone / iPad (not sure what for)
  • Headphones
  • Scanner
  • Camera
  • Sketchbooks & Pens
  • Jones Coffee

You can follow me here or on Twitter @mimshwright

Don’t make me pay to spend my money on you

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This may be a little off topic but since I love video games and logic, I thought I’d take a moment to share some thoughts I was having.

I just read this post from Kotaku talking about the new proprietary memory card that will be used for the PSVita, Sony’s upcoming gaming handheld. The tl;dr version: Sony’s making a new type of memory card. They will only work with one gadget. They will be expensive.

This is not the first time that a gaming company, especially Sony, has asked us to pony up for a proprietary storage medium. Sony has virtually cornered the proprietary format market: MiniDisc, MemoryStick, BetaMax, even those little cassettes that go in your answering machine. All of this, I must assume, was in the hopes of making one that lasts and becomes a standard. Well, they kinda did with BluRay even though it’s appearing at the twilight of physical media. But I digress. Microsoft’s also in the game with their custom XBox360 hard drives costing about twice the going rate. In fact, every non-standard CD-ROM or cartridge is also a proprietary format when you get down to it.

Anyway, this post isn’t really about storage being proprietary. It’s about storage being expensive. The companies create this proprietary media then sell it to us. We’ll have no choice but to buy it so they can charge whatever they want. That makes sense I guess. So to sum up their thinking…

  • Make a thing customers need to use our product
  • Sell it to customers for $$$
  • Get rich… Right?

There’s one glaring flaw here. If I may be so bold as to illustrate my consumer-centric logic…

  • If storage is $$$…
  • I don’t buy storage
  • I don’t have much storage
  • But I need it to play games!
  • I can’t play games :-(
  • I don’t buy the games I can’t play
  • I spend less money and have a generally un-fun experience with the gaming system

To look at the same argument conversely…

  • If storage is El Cheapo!
  • I buy lots of it
  • I have lots of room for games
  • I spend the money I saved on storage buy games without worrying about where to put them
  • I have a more fun experience with the gaming system.

To try to turn this from pure gripe into something useful, I will just say this. Don’t make me your willing customers have to work hard to spend money on you. Always be aware of decisions that benefit your company by punishing your customers.

This is not just a video game rant. The online world is also fraught with similar follies. One phenomenon is discussed in this great post about the Mobile App Splash Screen Anti-Pattern by Martin Sutherland. Another example is any site that makes me create an account before I do even a simple task. Virtually every restaurant website ever made has made me endure a Greek techno slideshow and download a PDF menu just to find their hours and address.

Don’t let this happen to you, or to your clients! Always Be Closing! And let me buy more video games, dammit!

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Simple Flow Chart for a “Simon-Says” Memory Game

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This is just a quick little flow-chart. A project I’m working on includes a ‘Simon-says’ type game. I thought I’d share my notes on how the game logic will work.

Update: Here’s my quick prototype (before skinning)

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