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Category Archives: Videogames
Don’t make me pay to spend my money on you
This may be a little off topic but since I love video games and logic, I thought I’d take a moment to share some thoughts I was having. I just read this post from Kotaku talking about the new proprietary … Continue reading
Simple Flow Chart for a “Simon-Says” Memory Game
This is just a quick little flow-chart. A project I’m working on includes a ‘Simon-says’ type game. I thought I’d share my notes on how the game logic will work. Update: Here’s my quick prototype (before skinning)
Side-by-side comparison shows blitting isn’t a huge speed bump
This isn’t a new article, but it touches on a topic I’ve heard a lot about recently. That is, pixel ‘blitting‘. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image … Continue reading
Posted in AS3, Programming, Tips, Tricks, and Hacks, Videogames
Tagged animation, bit, blit, oldschool, sprite
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Suzuki Kizashi vs. Evil Weather game launches
I recently created this video game for Suzuki to promote the Kizashi’s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I’m pretty happy with … Continue reading
Posted in News, Videogames
Tagged auto, car, client, driving, game, portfolio, Videogames, work
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The Deepening – Select Your Own Adventure Edition
I’m very pleased to announce that one of my latest projects has just gone live. The Deepening – Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it’s hilarious. The video is … Continue reading