Category Archives: Videogames

Don’t make me pay to spend my money on you

This may be a little off topic but since I love video games and logic, I thought I’d take a moment to share some thoughts I was having. I just read this post from Kotaku talking about the new proprietary … Continue reading

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Simple Flow Chart for a “Simon-Says” Memory Game

This is just a quick little flow-chart. A project I’m working on includes a ‘Simon-says’ type game. I thought I’d share my notes on how the game logic will work. Update: Here’s my quick prototype (before skinning)

Posted in Architecture, Videogames | Tagged , , , , | 1 Comment

Side-by-side comparison shows blitting isn’t a huge speed bump

This isn’t a new article, but it touches on a topic I’ve heard a lot about recently. That is, pixel ‘blitting‘. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image … Continue reading

Posted in AS3, Programming, Tips, Tricks, and Hacks, Videogames | Tagged , , , , | 3 Comments

Suzuki Kizashi vs. Evil Weather game launches

I recently created this video game for Suzuki to promote the Kizashi’s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I’m pretty happy with … Continue reading

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The Deepening – Select Your Own Adventure Edition

I’m very pleased to announce that one of my latest projects has just gone live. The Deepening – Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it’s hilarious. The video is … Continue reading

Posted in AS3, Flash, News, Videogames | Tagged , , , , | 1 Comment