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<channel>
	<title>dispatchEvent()™ &#187; Videogames</title>
	<atom:link href="http://dispatchevent.org/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://dispatchevent.org</link>
	<description>Collective thoughts on the Flash Platform, iOS, Unity, and any other technology we use.</description>
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		<title>Don&#8217;t make me pay to spend my money on you</title>
		<link>http://dispatchevent.org/mims/dont-make-me-pay-to-spend-my-money-on-you/</link>
		<comments>http://dispatchevent.org/mims/dont-make-me-pay-to-spend-my-money-on-you/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 01:46:20 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=902</guid>
		<description><![CDATA[This may be a little off topic but since I love video games and logic, I thought I&#8217;d take a moment to share some thoughts I was having. I just read this post from Kotaku talking about the new proprietary &#8230; <a href="http://dispatchevent.org/mims/dont-make-me-pay-to-spend-my-money-on-you/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://dispatchevent.org/wp-content/uploads/2011/11/hard-drive-awesome.jpeg"><img class="alignnone size-medium wp-image-903" title="hard-drive-awesome" src="http://dispatchevent.org/wp-content/uploads/2011/11/hard-drive-awesome-203x300.jpg" alt="" width="203" height="300" /></a></p>
<p>This may be a little off topic but since I love video games and logic, I thought I&#8217;d take a moment to share some thoughts I was having.</p>
<p>I just read this post from Kotaku talking about the <a href="http://kotaku.com/5863168/prepare-to-pay-through-the-nose-for-the-vitas-proprietary-memory-cards">new proprietary memory card that will be used for the PSVita</a>, Sony&#8217;s upcoming gaming handheld. The <a href="https://www.google.com/search?q=tl%3Bdr&amp;hl=en">tl;dr</a> version: Sony&#8217;s making a new type of memory card. They will only work with one gadget. They will be expensive.</p>
<p>This is not the first time that a gaming company, especially Sony, has asked us to pony up for a proprietary storage medium. Sony has virtually cornered the proprietary format market: <a href="http://en.wikipedia.org/wiki/MiniDisc">MiniDisc</a>, <a href="http://en.wikipedia.org/wiki/Memory_Stick">MemoryStick</a>, <a href="http://en.wikipedia.org/wiki/Betamax">BetaMax</a>, even those <a href="http://en.wikipedia.org/wiki/NT_(cassette)">little cassettes</a> that go in your answering machine. All of this, I must assume, was in the hopes of making one that lasts and becomes a standard. Well, they kinda did with BluRay even though it&#8217;s appearing at the twilight of physical media. But I digress. Microsoft&#8217;s also in the game with their custom XBox360 hard drives costing about twice the going rate. In fact, every non-standard CD-ROM or cartridge is also a proprietary format when you get down to it.</p>
<p>Anyway, this post isn&#8217;t really about storage being proprietary. It&#8217;s about storage being expensive. The companies create this proprietary media then sell it to us.  We&#8217;ll have no choice but to buy it so they can charge whatever they want. That makes sense I guess. So to sum up their thinking&#8230;</p>
<ul>
<li>Make a thing customers need to use our product</li>
<li>Sell it to customers for $$$</li>
<li>Get rich&#8230; <em>Right?</em></li>
</ul>
<p>There&#8217;s one glaring flaw here. If I may be so bold as to illustrate my consumer-centric logic&#8230;</p>
<ul>
<li>If storage is $$$&#8230;</li>
<li>I don&#8217;t buy storage</li>
<li>I don&#8217;t have much storage</li>
<li>But I need it to play games!</li>
<li>I can&#8217;t play games :-(</li>
<li>I don&#8217;t buy the games I can&#8217;t play</li>
<li>I spend less money and have a generally un-fun experience with the gaming system</li>
</ul>
<p>To look at the same argument conversely&#8230;</p>
<ul>
<li>If storage is El Cheapo!</li>
<li>I buy lots of it</li>
<li>I have lots of room for games</li>
<li>I spend the money I saved on storage buy games without worrying about where to put them</li>
<li>I have a more fun experience with the gaming system.</li>
</ul>
<p>To try to turn this from pure gripe into something useful, I will just say this. <strong>Don&#8217;t make <strike>me</strike> your willing customers have to work hard to spend money on you.</strong> Always be aware of decisions that benefit your company by punishing your customers. </p>
<p>This is not just a video game rant. The online world is also fraught with similar follies. One phenomenon is discussed in <a href="http://www.sunpig.com/martin/archives/2011/11/13/the-mobile-web-splash-screen-antipattern.html">this great post about the Mobile App Splash Screen Anti-Pattern</a> by Martin Sutherland. Another example is any site that makes me create an account before I do even a simple task. Virtually every restaurant website ever made has made me endure a Greek techno slideshow and download a PDF menu just to find their hours and address.</p>
<p>Don&#8217;t let this happen to you, or to your clients! Always Be Closing! And let me buy more video games, dammit!</p>
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		<item>
		<title>Simple Flow Chart for a &#8220;Simon-Says&#8221; Memory Game</title>
		<link>http://dispatchevent.org/mims/simple-flow-chart-for-a-simon-says-memory-game/</link>
		<comments>http://dispatchevent.org/mims/simple-flow-chart-for-a-simon-says-memory-game/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 03:45:26 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[flowchart]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[simon]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=868</guid>
		<description><![CDATA[This is just a quick little flow-chart. A project I&#8217;m working on includes a &#8216;Simon-says&#8217; type game. I thought I&#8217;d share my notes on how the game logic will work. Update: Here&#8217;s my quick prototype (before skinning)]]></description>
			<content:encoded><![CDATA[<p><a href="http://dispatchevent.org/wp-content/uploads/2011/01/SimonFlowchart.png"><img src="http://dispatchevent.org/wp-content/uploads/2011/01/SimonFlowchart-300x250.png" alt="" title="SimonFlowchart" width="300" height="250" class="alignnone size-medium wp-image-872" /></a><br />
This is just a quick little flow-chart. A project I&#8217;m working on includes a &#8216;Simon-says&#8217; type game. I thought I&#8217;d share my notes on how the game logic will work. </p>
<p>Update: <a href="http://zomgamez.com/games/simon/">Here&#8217;s my quick prototype</a> (before skinning)</p>
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		<title>Side-by-side comparison shows blitting isn&#8217;t a huge speed bump</title>
		<link>http://dispatchevent.org/mims/side-by-side-comparison-shows-blitting-isnt-a-huge-speed-bump/</link>
		<comments>http://dispatchevent.org/mims/side-by-side-comparison-shows-blitting-isnt-a-huge-speed-bump/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 18:43:55 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips, Tricks, and Hacks]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[blit]]></category>
		<category><![CDATA[oldschool]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=847</guid>
		<description><![CDATA[This isn&#8217;t a new article, but it touches on a topic I&#8217;ve heard a lot about recently. That is, pixel &#8216;blitting&#8216;. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image &#8230; <a href="http://dispatchevent.org/mims/side-by-side-comparison-shows-blitting-isnt-a-huge-speed-bump/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This isn&#8217;t a new article, but it touches on a topic I&#8217;ve heard a lot about recently. That is, pixel &#8216;<a href="http://en.wikipedia.org/wiki/Bit_blit">blitting</a>&#8216;. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image based on a sprite&#8217;s alpha and using a bitwise operator to draw the sprite into that bitmap image. Most graphics systems do this transparently to the user in some fashion (pardon the pun). <a href="http://www.8bitrocket.com/">8-Bit Rocket</a> has a <a href="http://www.8bitrocket.com/newsdisplay.aspx?newspage=13430">good introduction</a> to these concepts with regards to Flash, but read on for the important part of this post.</p>
<p><a href="http://www.photonstorm.com/archives/160/is-pixel-blitting-in-as3-really-worth-the-effort"><img class="alignnone" title="blitTest" src="http://www.photonstorm.com/wp-content/uploads/2008/09/sshot-2008-09-19-1.png" alt="" width="300" /></a></p>
<p><a href="http://www.photonstorm.com/archives/160/is-pixel-blitting-in-as3-really-worth-the-effort">Read the article on Photon Storm</a></p>
<p>The article shows that Flash Player is already fairly optimized for graphical composition operations when compared to blitting. Both showed similar framerates. However, the cacheAsBitmap operation caused an exponential increase in memory consumption when the number of sprites on stage increased. Ironically, the comparison was run by the creator of the <a href="http://code.google.com/p/pixelblitz/">Pixel Blitz</a> library who, I&#8217;m sure, had a difficult time presenting the results.</p>
<p>There are some good details in the article so if you&#8217;re interested, read the whole thing before you decide if you agree.</p>
<p>Have you done any work with bit blitting or sprite sheet animation? Have you found it to be beneficial? Tell us your thoguhts.</p>
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		<title>Suzuki Kizashi vs. Evil Weather game launches</title>
		<link>http://dispatchevent.org/mims/suzuki-kizashi-vs-evil-weather-game-launches/</link>
		<comments>http://dispatchevent.org/mims/suzuki-kizashi-vs-evil-weather-game-launches/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:16:41 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[auto]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=845</guid>
		<description><![CDATA[I recently created this video game for Suzuki to promote the Kizashi&#8217;s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I&#8217;m pretty happy with &#8230; <a href="http://dispatchevent.org/mims/suzuki-kizashi-vs-evil-weather-game-launches/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I recently created this video game for Suzuki to promote the Kizashi&#8217;s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the <a href="http://www.globalgamejam.org/">Global Game Jam</a>. All in all, I&#8217;m pretty happy with the work.</p>
<p>Give it a go and let me know what you think!</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2010/03/kizashi.png"><img class="alignnone size-medium wp-image-846" title="kizashi" src="http://dispatchevent.org/wp-content/uploads/2010/03/kizashi-300x149.png" alt="" width="300" height="149" /></a></p>
<p><a href="http://suzukiauto.com/kizashi/game/">Suzuki Kizashi Vs. Evil Weather</a></p>
<p>All design was done by <a href="http://www.siltanenpartners.com/sp/">Siltanen &amp; Partners</a></p>
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		<item>
		<title>The Deepening &#8211; Select Your Own Adventure Edition</title>
		<link>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/</link>
		<comments>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 19:13:39 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[atom]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=735</guid>
		<description><![CDATA[I&#8217;m very pleased to announce that one of my latest projects has just gone live. The Deepening &#8211; Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious. The video is &#8230; <a href="http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://deepening.atom.com"><img class="alignnone size-full wp-image-737" title="Screen shot 2009-09-22 at 15.26.51 PM" src="http://dispatchevent.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.26.51-PM.png" alt="Screen shot 2009-09-22 at 15.26.51 PM" /></a></p>
<p>I&#8217;m very pleased to announce that one of my latest projects has just gone live. <a href="http://www.deepening.atom.com">The Deepening &#8211; Select Your Own Adventure Edition</a> has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious.</p>
<p>The video is a Good Cop / Bad Cop action show where you get to choose what happens next. It was created by the brilliant <a href="http://theduncanbrothers.com/">Duncan Brothers</a> who asked me to help build the Flash portion of it. Enjoy!</p>
<p><a href="http://www.deepening.atom.com">deepening.atom.com</a></p>
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		<title>IGDA creates Flash in Games special interest group</title>
		<link>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/</link>
		<comments>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:48:36 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=703</guid>
		<description><![CDATA[The International Game Developers Association (IGDA) has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their Wiki and &#8230; <a href="http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.igda.org/wiki/Flash_SIG"><img class="alignnone size-full wp-image-702" title="igdaflashsiglogo" src="http://dispatchevent.org/wp-content/uploads/2009/04/igdaflashsiglogo.jpg" alt="igdaflashsiglogo" /></a></p>
<p>The <a href="http://www.igda.org/">International Game Developers Association (IGDA)</a> has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their <a href="http://www.igda.org/wiki/Flash_SIG">Wiki</a> and user groups if you&#8217;re interested in the subject.</p>
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		<title>Iron Flash Competition LA 2009</title>
		<link>http://dispatchevent.org/mims/iron-flash-09/</link>
		<comments>http://dispatchevent.org/mims/iron-flash-09/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:41:51 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[ironflash]]></category>
		<category><![CDATA[LA]]></category>
		<category><![CDATA[lafug]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=679</guid>
		<description><![CDATA[Last night, I participated in the Iron Flash competition at the LA Flash Users Group in Venice Beach. As in Iron Chef (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal &#8230; <a href="http://dispatchevent.org/mims/iron-flash-09/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-680" title="ironchef" src="http://dispatchevent.org/wp-content/uploads/2009/04/ironchef.jpg" alt="ironchef" width="186" height="195" /></p>
<p>Last night, I participated in the Iron Flash competition at the <a href="http://groups.adobe.com/groups/c27a8adb00/summary">LA Flash Users Group</a> in Venice Beach. As in <a href="http://www.youtube.com/watch?v=u2e9nTeIwFk">Iron Chef</a> (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal of creating something interesting within a strict time limit and featuring a common &#8220;ingredient&#8221;. In this case, the ingredient was a set of pictures of &#8216;pucks&#8217;, specifically, R. Blank&#8217;s dog Puck, Puck the faun, Puck from the Real World, and a hockey Puck. We had 3 hours to make something out of any or all of the pictures. My fellow competitors were Jon Ruppel of <a href="http://hookyinteractive.com">Hooky Interactive</a> and <a href="http://www.benmcmaster.com">Ben McMaster</a> (also at Hooky) who both made some awesome stuff in such a short time. UPDATE: All of the entries have been posted on <a href="http://richmediainstitute.com/ironflasher3">the LAFlash site</a>.</p>
<p>It was a great experience, and not just because OMG I WON!!!</p>
<p>My entry was a video game featuring Puck the dog. I was considering other physics based games involving the hockey puck and the dog somehow. Then I thought of using the dog instead of the hockey puck and somehow that reminded me of the sport beloved in Canada, Curling! The scoring system is a little wonky but if I may say so, it&#8217;s not bad for 3 hours work. Here are screenshots (click to link to the game) along with the source code:</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling.zip">Download the source code</a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-685" title="puckcurling-title" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-title.jpg" alt="puckcurling-title" width="487" height="189" /></a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-684" title="puckcurling-gameplay" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-gameplay.jpg" alt="puckcurling-gameplay" width="491" height="191" /></a></p>
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		<title>Going to GDC for ONE DAY ONLY! Wednesday, March 24</title>
		<link>http://dispatchevent.org/mims/going-to-gdc-for-one-day-only-wednesday-march-24/</link>
		<comments>http://dispatchevent.org/mims/going-to-gdc-for-one-day-only-wednesday-march-24/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 01:09:11 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=669</guid>
		<description><![CDATA[I&#8217;m going to GDC for one day to schmooze and go to parties. If you&#8217;re going to be in downtown San Francisco next Wednesday, drop me a line! If not, you can follow my exploits on zOMGamez!!!1!11 I&#8217;ll be the &#8230; <a href="http://dispatchevent.org/mims/going-to-gdc-for-one-day-only-wednesday-march-24/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to <a href="http://gdconf.com/">GDC</a> for one day to schmooze and go to parties. If you&#8217;re going to be in downtown San Francisco next Wednesday, drop me a line! If not, you can follow my exploits on<a href="http://blog.zomgamez.com"> zOMGamez!!!1!11</a></p>
<p>I&#8217;ll be the guy that looks like this:</p>
<p><img class="alignnone size-full wp-image-670" title="mims at gdc" src="http://dispatchevent.org/wp-content/uploads/2009/03/picture-31.png" alt="mims at gdc" /></p>
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		<title>NEW GAMING BLOG! zOMGamez!!! is live</title>
		<link>http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/</link>
		<comments>http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 22:07:05 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[zomg]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/</guid>
		<description><![CDATA[I&#8217;ve recently split the video game portion of this blog into a separate site. http://blog.zomgamez.com/ is where you&#8217;ll find gaming news, interesting flash games, game programming related posts &#38; moar. Why?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently split the video game portion of this blog into a separate site.<br />
<a href="http://blog.zomgamez.com">http://blog.zomgamez.com/</a> is where you&#8217;ll find gaming news, interesting flash games, game programming related posts &amp; moar.</p>
<p><a href="http://www.zomgamez.com/blog/?p=1">Why?</a></p>
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		<title>Flash Game Review &#8211; Auditorium</title>
		<link>http://dispatchevent.org/mims/flash-game-review-auditorium/</link>
		<comments>http://dispatchevent.org/mims/flash-game-review-auditorium/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:09:30 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Site-seeing]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=587</guid>
		<description><![CDATA[Auditorium is an elegantly simple puzzle game made in Flash that I found through a post on Daryl Teo&#8217;s Blog. The player must direct a stream of particles towards fixed collectors to complete a harmonious melody by manipulating movable icons &#8230; <a href="http://dispatchevent.org/mims/flash-game-review-auditorium/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://playauditorium.com"><img class="alignnone" title="Auditorium Screen shot" src="http://www.playauditorium.com/img/screens/1b.jpg" alt="" width="401" height="241" /></a></p>
<p><a href="http://www.playauditorium.com/">Auditorium</a> is an elegantly simple puzzle game made in Flash that I found through a post on <a href="http://darylteo.com/blog/2008/11/27/interesting-flash-game-auditorium/">Daryl Teo&#8217;s Blog</a>. The player must direct a stream of particles towards fixed collectors to complete a harmonious melody by manipulating movable icons that represent physical forces. The gameplay is quite simple to pick up at first but the puzzles soon become quite challenging. Every level of polish has been applied to the game from visual effects, like the fade between each level, to the pleasing audio clips generated by the particle collectors. The highly sophisticated elements of particle physics, sound, and design blend together to create a deceptively minimalist experience. Perhaps best of all, multiple solutions are possible for many of the puzzles leading to more exploratory gameplay.</p>
<p><a href="http://www.playauditorium.com/">Play Auditorium</a></p>
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		<title>Balloono: Based on a True Story!</title>
		<link>http://dispatchevent.org/roger/balloono-based-on-a-true-story/</link>
		<comments>http://dispatchevent.org/roger/balloono-based-on-a-true-story/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 19:48:21 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=549</guid>
		<description><![CDATA[Check out the latest ridiculous multiplayer chaos unleashed by those crazy, crazy test tube babies at IILWY, Balloono! I developed this game, but it wouldn&#8217;t exist without the awesome assistance of EJ, Ken, Daniel, and Charles. For taking it the &#8230; <a href="http://dispatchevent.org/roger/balloono-based-on-a-true-story/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.balloono.com/"><img src="http://dispatchevent.org/wp-content/uploads/2008/12/capture004.png" alt="Balloono" title="Balloono" style="float: right; margin-left: 1em" width="117" height="86" /></a></p>
<p>Check out the latest ridiculous multiplayer chaos unleashed by those crazy, crazy test tube babies at IILWY, <a href="http://www.balloono.com/">Balloono!</a> I developed this game, but it wouldn&#8217;t exist without the awesome assistance of EJ, Ken, Daniel, and Charles. For taking it the last mile (or five) and adding lots of great art and polish, THANKS! Great work you guys! Oh yeah, and you&#8217;re cool too, Mark.</p>
<p>Keep coming back, &#8217;cause I&#8217;m sure IILWY will be adding more levels and other bonus monkey jams! And hey, if you like the game, it couldn&#8217;t hurt to <a href="http://www.newgrounds.com/portal/view/475255">vote for it on Newgrounds</a>, right?</p>
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		<title>Get together for the Global Game Jam 2009 [Update]</title>
		<link>http://dispatchevent.org/mims/global-game-jam-2009/</link>
		<comments>http://dispatchevent.org/mims/global-game-jam-2009/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 16:25:56 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=456</guid>
		<description><![CDATA[UPDATE! The locations page is now live and the site has been revamped. As a member of IGDA I was recently informed of an event in January called the Global Game Jam and I wanted to share it with you. &#8230; <a href="http://dispatchevent.org/mims/global-game-jam-2009/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>UPDATE! The <a href="http://www.gamejam.digitalklabs.com/locations/">locations</a> page is now live and the <a href="http://www.gamejam.digitalklabs.com/">site</a> has been revamped.</p>
<p><a href="http://www.globalgamejam.org/Home.html"><img class="alignnone size-medium wp-image-457" title="Global Game Jam" src="http://dispatchevent.org/wp-content/uploads/2008/10/ggj-300x267.jpg" alt="" width="300" height="267" /></a></p>
<p>As a member of <a href="http://igda.org/" target="_blank">IGDA</a> I was recently informed of an event in January called the <a href="http://www.globalgamejam.org/Home.html" target="_blank">Global Game Jam</a> and I wanted to share it with you. Basically, game developers around the world meet up for an intensive, creative session to create a game from nothing but a few rules and a group of strangers. It sounds really fun and I hope to be a part of it next year.</p>
<p><a href="http://www.globalgamejam.org/Home.html" target="_blank">Global Game Jam</a></p>
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		<title>Splume update!</title>
		<link>http://dispatchevent.org/mims/splume-update/</link>
		<comments>http://dispatchevent.org/mims/splume-update/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 12:00:18 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[splume]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=370</guid>
		<description><![CDATA[The makers of Splume have made a port of their game for iPhone called iSplume. It uses the orientation of the screen to apply gravity to the blobs! I tried it out and must say that I was disappointent that &#8230; <a href="http://dispatchevent.org/mims/splume-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The makers of <a href="/mims/splume/">Splume</a> have made a port of their game for iPhone called <a href="http://is.gd/2lhL">iSplume</a>. It uses the orientation of the screen to apply gravity to the blobs! I tried it out and must say that I was disappointent that there is no puzzle mode. However, rumors are that one may be coming in the future.</p>
<p style="text-align: center;"><a href="http://dispatchevent.org/wp-content/uploads/2008/09/picture-2.png"><img class="size-thumbnail wp-image-371 aligncenter" title="iSplume" src="http://dispatchevent.org/wp-content/uploads/2008/09/picture-2-150x150.png" alt="" width="150" height="150" /></a></p>
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		<title>Pixen for Pixel Painting</title>
		<link>http://dispatchevent.org/mims/pixen-for-pixel-painting/</link>
		<comments>http://dispatchevent.org/mims/pixen-for-pixel-painting/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 19:33:56 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=337</guid>
		<description><![CDATA[I just wanted to quickly share this tool I found via Zach Archer&#8217;s Blog. It&#8217;s called Pixen and it&#8217;s an open-source Mac based pixel editing tool. The interface is familiar enough &#8211; kinda like Photoshop but designed specifically to deal &#8230; <a href="http://dispatchevent.org/mims/pixen-for-pixel-painting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I just wanted to quickly share this tool I found via <a href="http://blog.zacharcher.com/">Zach Archer&#8217;s Blog</a>. It&#8217;s called <a href="http://opensword.org/Pixen/">Pixen</a> and it&#8217;s an open-source Mac based pixel editing tool. The interface is familiar enough &#8211; kinda like Photoshop but designed specifically to deal with pixel art. I found it very useful. If you need 8 or 16-bit art for a game or something, give it a shot.<br />
<a href="http://opensword.org/Pixen/"><img src="http://opensword.org/Images/Pixen/3bg.png" alt="Pixen screenshot" /></a></p>
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		<title>Double Dissapointment</title>
		<link>http://dispatchevent.org/calebjohnston/double-dissapointment/</link>
		<comments>http://dispatchevent.org/calebjohnston/double-dissapointment/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 00:22:59 +0000</pubDate>
		<dc:creator>Caleb Johnston</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=319</guid>
		<description><![CDATA[ECMA script 4 (or 3.1) and OpenGL 3. I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by ECMA (used in Javascript &#38; Actionscript). The &#8230; <a href="http://dispatchevent.org/calebjohnston/double-dissapointment/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a title="ES 3.1 harmony" href="http://ejohn.org/blog/ecmascript-harmony/">ECMA script 4 (or 3.1)</a> and <a title="OpenGL 3 spec" href="http://www.tojiart.com/OpenGL/">OpenGL 3</a>.</p>
<p>I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by <a title="ECMA international standards organization" href="http://www.ecma-international.org/">ECMA</a> (used in Javascript &amp; Actionscript). The second, an open standard for real-time rendering governed by the <a title="Khronos group" href="http://www.khronos.org/">Khronos Group</a> (<a title="OpenGL" href="http://en.wikipedia.org/wiki/OpenGL">OpenGL</a>). In recent days these two languages have faced most unfortunate developments. First the ECMA script 4&#8230;</p>
<p><span id="more-319"></span></p>
<p>On Nov 7, 2006 Adobe announced the <a title="Emmy Huang on Tamarin" href="http://www.adobe.com/devnet/logged_in/ehuang_tamarin.html">contribution of their ECMA scripting engine to the open source community</a> under the name &#8220;Tamarin&#8221;. <a title="Tamarin project home" href="http://www.mozilla.org/projects/tamarin/">Tamarin</a> is also being used as the JS scripting engine for Mozilla Firefox under the name &#8220;<a title="SpiderMonkey project home" href="http://www.mozilla.org/js/spidermonkey/">SpiderMonkey</a>&#8220;. It seemed like a good idea at the time of release. But now look at the situation: we have AVM2, directly connected to Firefox AND the ECMA committee &#8211;slowing the progress of Actionscript and the Flash Player (and the internet for that matter). Needless to say, this is a disappointment. But it doesn&#8217;t end there&#8230;</p>
<p>Though having plenty of contributors, the realm of real-time rendering is primarily controlled by Microsoft, Nvida, ATI/AMD, Apple, and (more recently) Intel. Microsoft hasn&#8217;t really contributed to the Khronos Group because long ago they decided to pursue their own 3D graphics rendering API known as Direct3D. The evolution of OpenGL has become painfully slow while <a title="DirectX API" href="http://en.wikipedia.org/wiki/DirectX">DirectX</a> and <a title="D3D API" href="http://en.wikipedia.org/wiki/Direct3D">Direct3D</a> are becoming the (de-facto) standard. Finally, the Khronos group promised to improve the long lost API by introducing an object-oriented structure in stark contrast to its current state machine model. That was in October 2007. Last week the specification was finally unveiled and it remains largely the same. Not only is this a big let down, but it will definitely damage all future 3D software and game development releases for non-Windows platforms (including future consoles). Very unfortunate.</p>
<h5>DISCLAIMER: Both of these developments are FAR more complex than what this post outlines -and there&#8217;s justification behind both developments. But on the whole, they both seem bad for everybody (or just me?).</h5>
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