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	<title>dispatchEvent() Blog™ &#187; Videogames</title>
	<atom:link href="http://dispatchevent.org/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://dispatchevent.org</link>
	<description>Collective thoughts on Flash and Flex programming</description>
	<lastBuildDate>Fri, 19 Mar 2010 00:16:41 +0000</lastBuildDate>
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			<item>
		<title>Suzuki Kizashi vs. Evil Weather game launches</title>
		<link>http://dispatchevent.org/mims/suzuki-kizashi-vs-evil-weather-game-launches/</link>
		<comments>http://dispatchevent.org/mims/suzuki-kizashi-vs-evil-weather-game-launches/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:16:41 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[auto]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=845</guid>
		<description><![CDATA[I recently created this video game for Suzuki to promote the Kizashi&#8217;s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I&#8217;m pretty happy with the work.
Give it a go and let me know what you think!

Suzuki Kizashi Vs. Evil [...]]]></description>
			<content:encoded><![CDATA[<p>I recently created this video game for Suzuki to promote the Kizashi&#8217;s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the <a href="http://www.globalgamejam.org/">Global Game Jam</a>. All in all, I&#8217;m pretty happy with the work.</p>
<p>Give it a go and let me know what you think!</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2010/03/kizashi.png"><img class="alignnone size-medium wp-image-846" title="kizashi" src="http://dispatchevent.org/wp-content/uploads/2010/03/kizashi-300x149.png" alt="" width="300" height="149" /></a></p>
<p><a href="http://suzukiauto.com/kizashi/game/">Suzuki Kizashi Vs. Evil Weather</a></p>
<p>All design was done by <a href="http://www.siltanenpartners.com/sp/">Siltanen &amp; Partners</a></p>
]]></content:encoded>
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		<item>
		<title>The Deepening &#8211; Select Your Own Adventure Edition</title>
		<link>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/</link>
		<comments>http://dispatchevent.org/mims/the-deepening-select-your-own-adventure-edition/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 19:13:39 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[atom]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=735</guid>
		<description><![CDATA[
I&#8217;m very pleased to announce that one of my latest projects has just gone live. The Deepening &#8211; Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious.
The video is a Good Cop / Bad Cop action show where you get to choose what happens next. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://deepening.atom.com"><img class="alignnone size-full wp-image-737" title="Screen shot 2009-09-22 at 15.26.51 PM" src="http://dispatchevent.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.26.51-PM.png" alt="Screen shot 2009-09-22 at 15.26.51 PM" /></a></p>
<p>I&#8217;m very pleased to announce that one of my latest projects has just gone live. <a href="http://www.deepening.atom.com">The Deepening &#8211; Select Your Own Adventure Edition</a> has just gone up on Atom Films. Go give it a look, it&#8217;s hilarious.</p>
<p>The video is a Good Cop / Bad Cop action show where you get to choose what happens next. It was created by the brilliant <a href="http://theduncanbrothers.com/">Duncan Brothers</a> who asked me to help build the Flash portion of it. Enjoy!</p>
<p><a href="http://www.deepening.atom.com">deepening.atom.com</a></p>
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		<item>
		<title>IGDA creates Flash in Games special interest group</title>
		<link>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/</link>
		<comments>http://dispatchevent.org/mims/igda-creates-flash-in-games-special-interest-group/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:48:36 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=703</guid>
		<description><![CDATA[
The International Game Developers Association (IGDA) has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their Wiki and user groups if you&#8217;re interested in the subject.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.igda.org/wiki/Flash_SIG"><img class="alignnone size-full wp-image-702" title="igdaflashsiglogo" src="http://dispatchevent.org/wp-content/uploads/2009/04/igdaflashsiglogo.jpg" alt="igdaflashsiglogo" /></a></p>
<p>The <a href="http://www.igda.org/">International Game Developers Association (IGDA)</a> has recently formed a new special interest group for Flash games and Flash in the gaming industry. This promises to be a great resource for aspiring Flash game creators. Check out their <a href="http://www.igda.org/wiki/Flash_SIG">Wiki</a> and user groups if you&#8217;re interested in the subject.</p>
]]></content:encoded>
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		<title>Iron Flash Competition LA 2009</title>
		<link>http://dispatchevent.org/mims/iron-flash-09/</link>
		<comments>http://dispatchevent.org/mims/iron-flash-09/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:41:51 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[ironflash]]></category>
		<category><![CDATA[LA]]></category>
		<category><![CDATA[lafug]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=679</guid>
		<description><![CDATA[
Last night, I participated in the Iron Flash competition at the LA Flash Users Group in Venice Beach. As in Iron Chef (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal of creating something interesting within a strict time limit and featuring a common &#8220;ingredient&#8221;. In [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-680" title="ironchef" src="http://dispatchevent.org/wp-content/uploads/2009/04/ironchef.jpg" alt="ironchef" width="186" height="195" /></p>
<p>Last night, I participated in the Iron Flash competition at the <a href="http://groups.adobe.com/groups/c27a8adb00/summary">LA Flash Users Group</a> in Venice Beach. As in <a href="http://www.youtube.com/watch?v=u2e9nTeIwFk">Iron Chef</a> (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal of creating something interesting within a strict time limit and featuring a common &#8220;ingredient&#8221;. In this case, the ingredient was a set of pictures of &#8216;pucks&#8217;, specifically, R. Blank&#8217;s dog Puck, Puck the faun, Puck from the Real World, and a hockey Puck. We had 3 hours to make something out of any or all of the pictures. My fellow competitors were Jon Ruppel of <a href="http://hookyinteractive.com">Hooky Interactive</a> and <a href="http://www.benmcmaster.com">Ben McMaster</a> (also at Hooky) who both made some awesome stuff in such a short time. UPDATE: All of the entries have been posted on <a href="http://richmediainstitute.com/ironflasher3">the LAFlash site</a>.</p>
<p>It was a great experience, and not just because OMG I WON!!!</p>
<p>My entry was a video game featuring Puck the dog. I was considering other physics based games involving the hockey puck and the dog somehow. Then I thought of using the dog instead of the hockey puck and somehow that reminded me of the sport beloved in Canada, Curling! The scoring system is a little wonky but if I may say so, it&#8217;s not bad for 3 hours work. Here are screenshots (click to link to the game) along with the source code:</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling.zip">Download the source code</a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-685" title="puckcurling-title" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-title.jpg" alt="puckcurling-title" width="487" height="189" /></a></p>
<p><a href="http://mimswright.com/work/puckcurling/"><img class="alignnone size-full wp-image-684" title="puckcurling-gameplay" src="http://dispatchevent.org/wp-content/uploads/2009/04/puckcurling-gameplay.jpg" alt="puckcurling-gameplay" width="491" height="191" /></a></p>
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		<title>Going to GDC for ONE DAY ONLY! Wednesday, March 24</title>
		<link>http://dispatchevent.org/mims/going-to-gdc-for-one-day-only-wednesday-march-24/</link>
		<comments>http://dispatchevent.org/mims/going-to-gdc-for-one-day-only-wednesday-march-24/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 01:09:11 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=669</guid>
		<description><![CDATA[I&#8217;m going to GDC for one day to schmooze and go to parties. If you&#8217;re going to be in downtown San Francisco next Wednesday, drop me a line! If not, you can follow my exploits on zOMGamez!!!1!11
I&#8217;ll be the guy that looks like this:

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to <a href="http://gdconf.com/">GDC</a> for one day to schmooze and go to parties. If you&#8217;re going to be in downtown San Francisco next Wednesday, drop me a line! If not, you can follow my exploits on<a href="http://blog.zomgamez.com"> zOMGamez!!!1!11</a></p>
<p>I&#8217;ll be the guy that looks like this:</p>
<p><img class="alignnone size-full wp-image-670" title="mims at gdc" src="http://dispatchevent.org/wp-content/uploads/2009/03/picture-31.png" alt="mims at gdc" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>NEW GAMING BLOG! zOMGamez!!! is live</title>
		<link>http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/</link>
		<comments>http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 22:07:05 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[zomg]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/mims/new-gaming-blog-zomgamez-is-live/</guid>
		<description><![CDATA[I&#8217;ve recently split the video game portion of this blog into a separate site.
http://blog.zomgamez.com/ is where you&#8217;ll find gaming news, interesting flash games, game programming related posts &#38; moar.
Why?
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently split the video game portion of this blog into a separate site.<br />
<a href="http://blog.zomgamez.com">http://blog.zomgamez.com/</a> is where you&#8217;ll find gaming news, interesting flash games, game programming related posts &amp; moar.</p>
<p><a href="http://www.zomgamez.com/blog/?p=1">Why?</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Flash Game Review &#8211; Auditorium</title>
		<link>http://dispatchevent.org/mims/flash-game-review-auditorium/</link>
		<comments>http://dispatchevent.org/mims/flash-game-review-auditorium/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:09:30 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Site-seeing]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=587</guid>
		<description><![CDATA[
Auditorium is an elegantly simple puzzle game made in Flash that I found through a post on Daryl Teo&#8217;s Blog. The player must direct a stream of particles towards fixed collectors to complete a harmonious melody by manipulating movable icons that represent physical forces. The gameplay is quite simple to pick up at first but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playauditorium.com"><img class="alignnone" title="Auditorium Screen shot" src="http://www.playauditorium.com/img/screens/1b.jpg" alt="" width="401" height="241" /></a></p>
<p><a href="http://www.playauditorium.com/">Auditorium</a> is an elegantly simple puzzle game made in Flash that I found through a post on <a href="http://darylteo.com/blog/2008/11/27/interesting-flash-game-auditorium/">Daryl Teo&#8217;s Blog</a>. The player must direct a stream of particles towards fixed collectors to complete a harmonious melody by manipulating movable icons that represent physical forces. The gameplay is quite simple to pick up at first but the puzzles soon become quite challenging. Every level of polish has been applied to the game from visual effects, like the fade between each level, to the pleasing audio clips generated by the particle collectors. The highly sophisticated elements of particle physics, sound, and design blend together to create a deceptively minimalist experience. Perhaps best of all, multiple solutions are possible for many of the puzzles leading to more exploratory gameplay.</p>
<p><a href="http://www.playauditorium.com/">Play Auditorium</a></p>
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		<title>Balloono: Based on a True Story!</title>
		<link>http://dispatchevent.org/roger/balloono-based-on-a-true-story/</link>
		<comments>http://dispatchevent.org/roger/balloono-based-on-a-true-story/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 19:48:21 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=549</guid>
		<description><![CDATA[
Check out the latest ridiculous multiplayer chaos unleashed by those crazy, crazy test tube babies at IILWY, Balloono! I developed this game, but it wouldn&#8217;t exist without the awesome assistance of EJ, Ken, Daniel, and Charles. For taking it the last mile (or five) and adding lots of great art and polish, THANKS! Great work [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.balloono.com/"><img src="http://dispatchevent.org/wp-content/uploads/2008/12/capture004.png" alt="Balloono" title="Balloono" style="float: right; margin-left: 1em" width="117" height="86" /></a></p>
<p>Check out the latest ridiculous multiplayer chaos unleashed by those crazy, crazy test tube babies at IILWY, <a href="http://www.balloono.com/">Balloono!</a> I developed this game, but it wouldn&#8217;t exist without the awesome assistance of EJ, Ken, Daniel, and Charles. For taking it the last mile (or five) and adding lots of great art and polish, THANKS! Great work you guys! Oh yeah, and you&#8217;re cool too, Mark.</p>
<p>Keep coming back, &#8217;cause I&#8217;m sure IILWY will be adding more levels and other bonus monkey jams! And hey, if you like the game, it couldn&#8217;t hurt to <a href="http://www.newgrounds.com/portal/view/475255">vote for it on Newgrounds</a>, right?</p>
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		<slash:comments>4</slash:comments>
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		<title>Get together for the Global Game Jam 2009 [Update]</title>
		<link>http://dispatchevent.org/mims/global-game-jam-2009/</link>
		<comments>http://dispatchevent.org/mims/global-game-jam-2009/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 16:25:56 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[In Real Life]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=456</guid>
		<description><![CDATA[UPDATE! The locations page is now live and the site has been revamped.

As a member of IGDA I was recently informed of an event in January called the Global Game Jam and I wanted to share it with you. Basically, game developers around the world meet up for an intensive, creative session to create a [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE! The <a href="http://www.gamejam.digitalklabs.com/locations/">locations</a> page is now live and the <a href="http://www.gamejam.digitalklabs.com/">site</a> has been revamped.</p>
<p><a href="http://www.globalgamejam.org/Home.html"><img class="alignnone size-medium wp-image-457" title="Global Game Jam" src="http://dispatchevent.org/wp-content/uploads/2008/10/ggj-300x267.jpg" alt="" width="300" height="267" /></a></p>
<p>As a member of <a href="http://igda.org/" target="_blank">IGDA</a> I was recently informed of an event in January called the <a href="http://www.globalgamejam.org/Home.html" target="_blank">Global Game Jam</a> and I wanted to share it with you. Basically, game developers around the world meet up for an intensive, creative session to create a game from nothing but a few rules and a group of strangers. It sounds really fun and I hope to be a part of it next year.</p>
<p><a href="http://www.globalgamejam.org/Home.html" target="_blank">Global Game Jam</a></p>
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		<title>Splume update!</title>
		<link>http://dispatchevent.org/mims/splume-update/</link>
		<comments>http://dispatchevent.org/mims/splume-update/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 12:00:18 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[splume]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=370</guid>
		<description><![CDATA[The makers of Splume have made a port of their game for iPhone called iSplume. It uses the orientation of the screen to apply gravity to the blobs! I tried it out and must say that I was disappointent that there is no puzzle mode. However, rumors are that one may be coming in the [...]]]></description>
			<content:encoded><![CDATA[<p>The makers of <a href="/mims/splume/">Splume</a> have made a port of their game for iPhone called <a href="http://is.gd/2lhL">iSplume</a>. It uses the orientation of the screen to apply gravity to the blobs! I tried it out and must say that I was disappointent that there is no puzzle mode. However, rumors are that one may be coming in the future.</p>
<p style="text-align: center;"><a href="http://dispatchevent.org/wp-content/uploads/2008/09/picture-2.png"><img class="size-thumbnail wp-image-371 aligncenter" title="iSplume" src="http://dispatchevent.org/wp-content/uploads/2008/09/picture-2-150x150.png" alt="" width="150" height="150" /></a></p>
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		<title>Pixen for Pixel Painting</title>
		<link>http://dispatchevent.org/mims/pixen-for-pixel-painting/</link>
		<comments>http://dispatchevent.org/mims/pixen-for-pixel-painting/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 19:33:56 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=337</guid>
		<description><![CDATA[I just wanted to quickly share this tool I found via Zach Archer&#8217;s Blog. It&#8217;s called Pixen and it&#8217;s an open-source Mac based pixel editing tool. The interface is familiar enough &#8211; kinda like Photoshop but designed specifically to deal with pixel art. I found it very useful. If you need 8 or 16-bit art [...]]]></description>
			<content:encoded><![CDATA[<p>I just wanted to quickly share this tool I found via <a href="http://blog.zacharcher.com/">Zach Archer&#8217;s Blog</a>. It&#8217;s called <a href="http://opensword.org/Pixen/">Pixen</a> and it&#8217;s an open-source Mac based pixel editing tool. The interface is familiar enough &#8211; kinda like Photoshop but designed specifically to deal with pixel art. I found it very useful. If you need 8 or 16-bit art for a game or something, give it a shot.<br />
<a href="http://opensword.org/Pixen/"><img src="http://opensword.org/Images/Pixen/3bg.png" alt="Pixen screenshot" /></a></p>
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		<title>Double Dissapointment</title>
		<link>http://dispatchevent.org/calebjohnston/double-dissapointment/</link>
		<comments>http://dispatchevent.org/calebjohnston/double-dissapointment/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 00:22:59 +0000</pubDate>
		<dc:creator>Caleb Johnston</dc:creator>
				<category><![CDATA[AIR]]></category>
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		<guid isPermaLink="false">http://dispatchevent.org/?p=319</guid>
		<description><![CDATA[ECMA script 4 (or 3.1) and OpenGL 3.
I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by ECMA (used in Javascript &#38; Actionscript). The second, an open standard for real-time rendering governed by the Khronos Group (OpenGL). In recent days [...]]]></description>
			<content:encoded><![CDATA[<p><a title="ES 3.1 harmony" href="http://ejohn.org/blog/ecmascript-harmony/">ECMA script 4 (or 3.1)</a> and <a title="OpenGL 3 spec" href="http://www.tojiart.com/OpenGL/">OpenGL 3</a>.</p>
<p>I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by <a title="ECMA international standards organization" href="http://www.ecma-international.org/">ECMA</a> (used in Javascript &amp; Actionscript). The second, an open standard for real-time rendering governed by the <a title="Khronos group" href="http://www.khronos.org/">Khronos Group</a> (<a title="OpenGL" href="http://en.wikipedia.org/wiki/OpenGL">OpenGL</a>). In recent days these two languages have faced most unfortunate developments. First the ECMA script 4&#8230;</p>
<p><span id="more-319"></span></p>
<p>On Nov 7, 2006 Adobe announced the <a title="Emmy Huang on Tamarin" href="http://www.adobe.com/devnet/logged_in/ehuang_tamarin.html">contribution of their ECMA scripting engine to the open source community</a> under the name &#8220;Tamarin&#8221;. <a title="Tamarin project home" href="http://www.mozilla.org/projects/tamarin/">Tamarin</a> is also being used as the JS scripting engine for Mozilla Firefox under the name &#8220;<a title="SpiderMonkey project home" href="http://www.mozilla.org/js/spidermonkey/">SpiderMonkey</a>&#8220;. It seemed like a good idea at the time of release. But now look at the situation: we have AVM2, directly connected to Firefox AND the ECMA committee &#8211;slowing the progress of Actionscript and the Flash Player (and the internet for that matter). Needless to say, this is a disappointment. But it doesn&#8217;t end there&#8230;</p>
<p>Though having plenty of contributors, the realm of real-time rendering is primarily controlled by Microsoft, Nvida, ATI/AMD, Apple, and (more recently) Intel. Microsoft hasn&#8217;t really contributed to the Khronos Group because long ago they decided to pursue their own 3D graphics rendering API known as Direct3D. The evolution of OpenGL has become painfully slow while <a title="DirectX API" href="http://en.wikipedia.org/wiki/DirectX">DirectX</a> and <a title="D3D API" href="http://en.wikipedia.org/wiki/Direct3D">Direct3D</a> are becoming the (de-facto) standard. Finally, the Khronos group promised to improve the long lost API by introducing an object-oriented structure in stark contrast to its current state machine model. That was in October 2007. Last week the specification was finally unveiled and it remains largely the same. Not only is this a big let down, but it will definitely damage all future 3D software and game development releases for non-Windows platforms (including future consoles). Very unfortunate.</p>
<h5>DISCLAIMER: Both of these developments are FAR more complex than what this post outlines -and there&#8217;s justification behind both developments. But on the whole, they both seem bad for everybody (or just me?).</h5>
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		<title>Tweening timeline animations with KitchenSync</title>
		<link>http://dispatchevent.org/mims/tweening-timeline-animations-with-kitchensync/</link>
		<comments>http://dispatchevent.org/mims/tweening-timeline-animations-with-kitchensync/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 23:31:33 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
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		<guid isPermaLink="false">http://dispatchevent.org/?p=284</guid>
		<description><![CDATA[One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip&#8217;s timeline&#8230; and I&#8217;m not just talking about gotoAndPlay(), I&#8217;m talking about controlling the starting and stopping points, speed, and easing functions of an animation on the timeline with code. It does this by incrementally controlling the current frame [...]]]></description>
			<content:encoded><![CDATA[<p>One of the new features in <a href="http://dispatchevent.org/mims/kitchensync-v1-5/">KitchenSync 1.5</a> is the ability to tween animations on a MovieClip&#8217;s timeline&#8230; and I&#8217;m not just talking about gotoAndPlay(), I&#8217;m talking about controlling the starting and stopping points, speed, and easing functions of an animation on the timeline with code. It does this by incrementally controlling the current frame number of the MovieClip using a <a href="http://as3lib.org/kitchensync/docs/api/org/as3lib/kitchensync/action/KSTween.html">KSTween</a> and a special <a href="http://as3lib.org/kitchensync/docs/api/org/as3lib/kitchensync/action/tweentarget/ITweenTarget.html">ITweenTarget</a> (a class used to control the values of an object) called <a href="http://as3lib.org/kitchensync/docs/api/org/as3lib/kitchensync/action/tweentarget/TimelineController.html"><strong>TimelineController</strong></a>.</p>
<p>Take this FLA animation.</p>
<p><a href="http://dispatchevent.org/wp-content/uploads/2008/07/timelineAnimationStill.png"><img src="http://dispatchevent.org/wp-content/uploads/2008/07/timelineAnimationStill.png" alt="MovieClip animation" /></a></p>
<p>As you can see, there is a simple animation using a guide layer and labels on the key frames.</p>
<p><span id="more-284"></span></p>
<p>The following SWF uses KitchenSync to control the same ball animation. As you can see, the duration and easing functions of the animation can be controlled. You can even animate backwards!</p>
<p><a href="/wp-content/uploads/2008/07/FlashIntegrationTest.swf">See it in action.</a></p>
<p>The source that controls this is here.</p>
<pre lang="actionscript3">package {
	import flash.display.MovieClip;

	import org.as3lib.kitchensync.KitchenSync;
	import org.as3lib.kitchensync.action.*;
	import org.as3lib.kitchensync.action.tweentarget.*;
	import org.as3lib.kitchensync.easing.Bounce;
	import org.as3lib.kitchensync.easing.Cubic;
	import org.as3lib.kitchensync.easing.Linear;
	import org.as3lib.kitchensync.easing.Oscillate;

	/**
	*	Demos the TimelineController which controls the animation of a MovieClip's timeline.
	*/
	public class FlashIntegrationTest extends MovieClip
	{
		protected var test1:MovieClip;

		public function FlashIntegrationTest()
		{
			super();
			// initialize kitchensync.
			KitchenSync.initialize(this, "1.5");

			// add a movieclip from the library
			test1 = MovieClip(new AnimationTest1());
			addChild(test1);

			// define the start and end frame with strings or ints or FrameLabel's
			var startLabel:* = "start";
			var endLabel:* = "end";

			// set up the TimelineController tween target.
			var tweenTarget:TimelineController = new TimelineController(test1, startLabel, endLabel);
			// Animate the ball with a linear ease.
			var tween:KSTween = KSTween.newWithTweenTarget(tweenTarget, "1s", 0, Linear.ease);

			// animate the ball backwards with a bounce tween
			var tween2:KSTween = tween.cloneReversed();
			tween2.duration = "4s";
			tween2.easingFunction = Bounce.easeOut;
			tween2.addTrigger(tween);

			// animate the ball with an oscillator
			var tween3:KSTween = KSTween.newWithTweenTarget(tweenTarget, "10m", "1s", Oscillate.sine);
			tween3.easingMod1 = 0.3;
			tween3.addTrigger(tween2);

			// start the animations
			tween.start();
		}

	}
}</pre>
<p>Pretty cool huh? We&#8217;re creating a new TimelineController and setting the boundaries of the animation then passing it to a new KSTween object. Each of the three tweens use different parameters and are triggered by the end of the one before it.</p>
<p>You can <a href="http://dispatchevent.org/wp-content/uploads/2008/07/timelineControllerDemo.zip">download the entire thing</a> and play around with it.</p>
]]></content:encoded>
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		<title>Splume</title>
		<link>http://dispatchevent.org/mims/splume/</link>
		<comments>http://dispatchevent.org/mims/splume/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 18:43:12 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[physics & motion]]></category>

		<guid isPermaLink="false">http://dispatchevent.org/?p=282</guid>
		<description><![CDATA[Like puyo puyo + world of goo + puzzle bobble

TIP: this actually broke Firefox for me but worked in Safari.
]]></description>
			<content:encoded><![CDATA[<p>Like <a href="http://hg101.classicgaming.gamespy.com/puyo/puyopuyo.htm">puyo puyo</a> + <a href="http://2dboy.com/games.php">world of goo</a> + <a href="http://www.classicgamesarcade.com/game/21606/puzzle-bobble.html">puzzle bobble</a></p>
<p><a href="http://splume.flashbangstudios.com/"><img src="http://splume.flashbangstudios.com/images/splume_teaser_1.jpg" /></a></p>
<p>TIP: this actually broke Firefox for me but worked in Safari.</p>
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		<title>FOAM &#8211; &#8220;Forces Of Awesome Motion&#8221;?</title>
		<link>http://dispatchevent.org/mims/foam/</link>
		<comments>http://dispatchevent.org/mims/foam/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 20:05:26 +0000</pubDate>
		<dc:creator>Mims H Wright</dc:creator>
				<category><![CDATA[AS3]]></category>
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		<guid isPermaLink="false">http://dispatchevent.org/?p=281</guid>
		<description><![CDATA[
I&#8217;m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I&#8217;ve been using it for an upcoming video game project that I&#8217;m doing and I think it&#8217;s pretty special. So special, in fact, that I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/foam-as3/"><img src="http://blog.generalrelativity.org/extraImages/foam_logo_300x200.jpg" alt="FOAM logo" /></a><br />
I&#8217;m not sure where the name came from but <a href="http://code.google.com/p/foam-as3/">Foam</a> is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own <a href="http://dispatchevent.org/about/#drew">Drew Cummins</a>. I&#8217;ve been using it for an upcoming video game project that I&#8217;m doing and I think it&#8217;s pretty special. So special, in fact, that I became a contributor to the project.<br />
Foam offers a fairly straightforward way to create a physics simulation model by assigning forces to rigid bodies and optionally, render it to the screen. Look at <a href="http://blog.generalrelativity.org/?cat=12">Drew&#8217;s site</a> for more information and demos. </p>
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