Category Archives: Videogames

Splume update!

The makers of Splume have made a port of their game for iPhone called iSplume. It uses the orientation of the screen to apply gravity to the blobs! I tried it out and must say that I was disappointent that … Continue reading

Posted in Videogames | Tagged , | Leave a comment

Pixen for Pixel Painting

I just wanted to quickly share this tool I found via Zach Archer’s Blog. It’s called Pixen and it’s an open-source Mac based pixel editing tool. The interface is familiar enough – kinda like Photoshop but designed specifically to deal … Continue reading

Posted in Design, Videogames | 2 Comments

Double Dissapointment

ECMA script 4 (or 3.1) and OpenGL 3. I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by ECMA (used in Javascript & Actionscript). The … Continue reading

Posted in AIR, AS3, Discussion, Flash, Flex, Meta, News, Programming, Videogames | Tagged | Leave a comment

Tweening timeline animations with KitchenSync

One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading

Posted in AIR, AS3, Flash, Flex, Lab, Site-seeing, Tutorial, Videogames, physics & motion | Tagged | 2 Comments

Splume

Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.

Posted in Videogames, physics & motion | Leave a comment