Category Archives: Videogames

Tweening timeline animations with KitchenSync

One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading

Posted in AIR, AS3, Flash, Flex, Lab, physics & motion, Site-seeing, Tutorial, Videogames | Tagged | 2 Comments

Splume

Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.

Posted in physics & motion, Videogames | Leave a comment

FOAM – “Forces Of Awesome Motion”?

I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project … Continue reading

Posted in AS3, Flash, physics & motion, Videogames | 1 Comment

Indie Games Competition at GDC

Greetings from GDC ’08. I’m here in S.F. getting the scoop on the game industry first hand. So far there has been some pretty exciting things and I’ve been totally overwhelmed by the sheer size of the industry. One of … Continue reading

Posted in News, Videogames | Tagged | 2 Comments

Going to GDC!

Tomorrow morning I’m off to San Francisco for the Game Developers Conference! It’s very exciting! If you’re going too, send me an email and let’s meet up there. Here’s what I look like:

Posted in In Real Life, News, Videogames | 2 Comments