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Category Archives: Videogames
Tweening timeline animations with KitchenSync
One of the new features in KitchenSync 1.5 is the ability to tween animations on a MovieClip’s timeline… and I’m not just talking about gotoAndPlay(), I’m talking about controlling the starting and stopping points, speed, and easing functions of an … Continue reading
Posted in AIR, AS3, Flash, Flex, Lab, physics & motion, Site-seeing, Tutorial, Videogames
Tagged KitchenSync
2 Comments
Splume
Like puyo puyo + world of goo + puzzle bobble TIP: this actually broke Firefox for me but worked in Safari.
Posted in physics & motion, Videogames
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FOAM – “Forces Of Awesome Motion”?
I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project … Continue reading
Posted in AS3, Flash, physics & motion, Videogames
1 Comment
Indie Games Competition at GDC
Greetings from GDC ’08. I’m here in S.F. getting the scoop on the game industry first hand. So far there has been some pretty exciting things and I’ve been totally overwhelmed by the sheer size of the industry. One of … Continue reading
Going to GDC!
Tomorrow morning I’m off to San Francisco for the Game Developers Conference! It’s very exciting! If you’re going too, send me an email and let’s meet up there. Here’s what I look like:
Posted in In Real Life, News, Videogames
2 Comments