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	<title>Comments on: Using Abstract Classes in the Flash CS3/4 Library</title>
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	<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/</link>
	<description>Collective thoughts on the Flash Platform, iOS, Unity, and any other technology we use.</description>
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		<title>By: Mims H Wright</title>
		<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/comment-page-1/#comment-177300</link>
		<dc:creator>Mims H Wright</dc:creator>
		<pubDate>Tue, 01 Feb 2011 20:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=654#comment-177300</guid>
		<description>@aphtk, You&#039;re absolutely right. That was just a typo on my part. I have corrected it.</description>
		<content:encoded><![CDATA[<p>@aphtk, You&#8217;re absolutely right. That was just a typo on my part. I have corrected it.</p>
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		<title>By: aphtk</title>
		<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/comment-page-1/#comment-177299</link>
		<dc:creator>aphtk</dc:creator>
		<pubDate>Tue, 01 Feb 2011 17:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=654#comment-177299</guid>
		<description>&quot;...but we can consider a class Abstract if it shouldnâ€™t be extended.&quot;

This sentence has to be wrong! By any standard an Abstract Class exists for the sole reason to be extended by a specialized concrete implementation. You cannot initialize an Abstract class...

For e.g. if I have an abstract class Animal
you cannot do  --&gt; var a:Animal = new Animal(); // compile time error

Instead you should--&gt;

public class Cat extends Animal {
public override function abstract_method():whatever_returntype {
//implementation
}
}</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;but we can consider a class Abstract if it shouldnâ€™t be extended.&#8221;</p>
<p>This sentence has to be wrong! By any standard an Abstract Class exists for the sole reason to be extended by a specialized concrete implementation. You cannot initialize an Abstract class&#8230;</p>
<p>For e.g. if I have an abstract class Animal<br />
you cannot do  &#8211;&gt; var a:Animal = new Animal(); // compile time error</p>
<p>Instead you should&#8211;&gt;</p>
<p>public class Cat extends Animal {<br />
public override function abstract_method():whatever_returntype {<br />
//implementation<br />
}<br />
}</p>
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	<item>
		<title>By: Og2t</title>
		<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/comment-page-1/#comment-141651</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Thu, 12 Mar 2009 17:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=654#comment-141651</guid>
		<description>That&#039;s very cool, thanks for sharing! I was trying to do it before for making my own TextField and TextArea classes which would look differently but share the same code. It didn&#039;t work for me then and now I know what I was doing wrong :)

T</description>
		<content:encoded><![CDATA[<p>That&#8217;s very cool, thanks for sharing! I was trying to do it before for making my own TextField and TextArea classes which would look differently but share the same code. It didn&#8217;t work for me then and now I know what I was doing wrong :)</p>
<p>T</p>
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	<item>
		<title>By: Gabriel Laet</title>
		<link>http://dispatchevent.org/mims/abstract-classes-in-the-library/comment-page-1/#comment-141634</link>
		<dc:creator>Gabriel Laet</dc:creator>
		<pubDate>Thu, 12 Mar 2009 13:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://dispatchevent.org/?p=654#comment-141634</guid>
		<description>Another great advantage when using abstract classes is that the class will compile with your application - you don&#039;t need to re-compile the SWC every time.</description>
		<content:encoded><![CDATA[<p>Another great advantage when using abstract classes is that the class will compile with your application &#8211; you don&#8217;t need to re-compile the SWC every time.</p>
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