
I’m not sure where the name came from but Foam is a very easy to use, open-source, AS3, 2-D rigid body physics engine created by our very own Drew Cummins. I’ve been using it for an upcoming video game project that I’m doing and I think it’s pretty special. So special, in fact, that I became a contributor to the project.
Foam offers a fairly straightforward way to create a physics simulation model by assigning forces to rigid bodies and optionally, render it to the screen. Look at Drew’s site for more information and demos.
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You’re making some great commits to Foam for sure. Thanks for contributing, and keep up the good work.