Simple Flow Chart for a “Simon-Says” Memory Game

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This is just a quick little flow-chart. A project I’m working on includes a ‘Simon-says’ type game. I thought I’d share my notes on how the game logic will work.

Update: Here’s my quick prototype (before skinning)

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    Would be cool if there were a compiler to spit out an actual game of the flow diagram :)

    PS. A while ago I implemented this game actually and its multiplayer.
    http://nonoba.com/zproxy/avalon-simon-says